Voxel Turf

Voxel Turf

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Hmmm, How Does One Add to the Mission Pool?
Hi.

I have a few ideas on some missions, and I guess the firest thing I need to find out are the mission files.

Which files should I be taking a peek at?
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Showing 1-3 of 3 comments
SnapperTheTwig  [developer] 27 Sep, 2017 @ 10:19pm 
scripts/common/missions/*

To add new scripts to the game:
create the following directory structure:
/mods/MyCroftsModName/scripts/(your scripts here)
/mods/MyCroftsModName/scripts/server_scripts.txt
/mods/MyCroftsModName/scripts/client_scripts.txt

Where server/client_scripts.txt is a list of scripts to add to the game in the order that you want them to be loaded.
MycroftCanadaNS 27 Sep, 2017 @ 10:19pm 
Woosh right over my head.

I just took a look at the missions (can be found by going to \common\Voxel Turf\scripts\common\missions folder).

Oh man, if there was a tool to do this.
MycroftCanadaNS 27 Sep, 2017 @ 10:20pm 
Originally posted by SnapperTheTwig:
scripts/common/missions/*

To add new scripts to the game:
create the following directory structure:
/mods/MyCroftsModName/scripts/(your scripts here)
/mods/MyCroftsModName/scripts/server_scripts.txt
/mods/MyCroftsModName/scripts/client_scripts.txt

Where server/client_scripts.txt is a list of scripts to add to the game in the order that you want them to be loaded.

Okay thanks. Woah, I never coded in my life, and this looks like it would burn out the last working brain cell I have at the moment.

Just reading it made it scream out in pain.
Last edited by MycroftCanadaNS; 27 Sep, 2017 @ 10:21pm
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