Staxel
Cytek 14 Nov, 2020 @ 5:30pm
Three drenched bottle task prevents winter festival wish task completion
I got the three drenched bottle mission just before winter festival and all I get out of the festival ponds is the red bottle.... however I can't complete the drenched bottle mission until the cave portal comes which is after the festival. This essentially breaks the winter festival wish task, since I can't get koi out of the pond.

!! EDIT !! - after some help I figured this out but it can break the quest as the KOI ponds produce 100% red bottles until the mission is completed. This prevents the KOI from being caught if the drenched bottles mission is not complete. Would recommend changing the KOI ponds to a lower percent chance of getting red bottle so that KOI can still be caught even if drenched bottle mission is still in progress. I fished 13 times in KOI pond and got 13 red bottles.
Last edited by Cytek; 14 Nov, 2020 @ 10:50pm
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Showing 1-9 of 9 comments
ossmpossm 14 Nov, 2020 @ 6:55pm 
you'll want to work on that, if you are going to get out and make of your early access beginning, and the atmosphere it brings, since it is such a early Game, at some point, or any Time, you'll have to make some sacrifices, for the whole playerbase economy (in Game that is), to see where it takes You, whether or not if it makes or breaks, the Game for You, just be sure not to drive yourself into a corner you can't get out of
MarkGrant 14 Nov, 2020 @ 7:10pm 
the drenched bottle quest has nothing to do with portals. You find them in ocean water, pond water and icy water (which is found in the mine on the main island or in the icy water during the festival).
Cytek 14 Nov, 2020 @ 10:44pm 
Originally posted by MarkGrant:
the drenched bottle quest has nothing to do with portals. You find them in ocean water, pond water and icy water (which is found in the mine on the main island or in the icy water during the festival).

Thank you, I figured that out shortly afterwards, the description is misleading since there is a blue area in the island mine too... the devs should think about changing that to say in the mine below this island etc. also you would think blue area would yield blue bottle... I had grey from ocean and red from small pond in winter festival (red is the icy water mines bottle) so it turns out all I really needed was pond/lake bottle which is "Blue". I think the whole mission entry needs to be re-written to give better clues...
Ardenian 15 Nov, 2020 @ 7:24am 
Originally posted by Cytek:
(...) the description is misleading since there is a blue area in the island mine too... the devs should think about changing that to say in the mine below this island etc. (...)
It is misleading and I fell for it, too, trying to fish in the mines on the island, however, the developers made clear in the past that for some reason, they are not renaming quests or changing quest descriptions any time soon. Like, they outright refused to do anything about it, if you look at past threads here on the forum about it. Let's not get started on how the quest is named "Three Green Bottles" but involves no green bottles... My only guess here is that they don't want to bother with updating the localisation.

Honestly, the whole thing angers me more than it should, This game suffers from exactly issues like this, confusing descriptions, misleading directions and other oddities. If you read through the negative reviews on this game, this is EXACTLY what people criticize the most.

They have such a good game, the idea alone of putting down signs to add functional buildings to your town while still allowing you to build these buildings mostly in your own style is genius and then it is a lack of polish, misleading and outright wrong descriptions as well as a myriad of visual bugs and glitches that ruins the game? It is mind-boggling to me that the developers don't seem to care a lot about this.
DeamonHunter 15 Nov, 2020 @ 6:00pm 
Hiya, yeah this is our bad. We missed the opportunity to rename/fix up the questline during the update.

As for why it didn't happen, things can get very lost especially because there was a year between that and now. And with the large number of fixes and other changes that have occur, issues can get lost. This is especially true for issues that do not get reported often. The main reason for why this specific issue got lost, is that we can only do about 1 translation update per patch.

That being said, I do see a solution I can add here that can help with the confusion. That would be added the bottle to the glowing cave water as well. It should be implemented it for the next patch.
Ardenian 16 Nov, 2020 @ 6:55am 
Originally posted by DeamonHunter:
Hiya, yeah this is our bad. We missed the opportunity to rename/fix up the questline during the update.

As for why it didn't happen, things can get very lost especially because there was a year between that and now. And with the large number of fixes and other changes that have occur, issues can get lost. This is especially true for issues that do not get reported often. The main reason for why this specific issue got lost, is that we can only do about 1 translation update per patch.

That being said, I do see a solution I can add here that can help with the confusion. That would be added the bottle to the glowing cave water as well. It should be implemented it for the next patch.
Thank you for preparing a solution to the issue!

You are very active on this forum, which is much appreciated, as a good relationship between developer and player base is healthy for a game. However, from the point of a player, it is not always easy to understand your reasoning for certain decisions. because we do not have that insight into your development.

In this example, you say that you are limited to one translation update per patch, but you don't give us any explanation why that's the case. It is not always wise for a developer to that, I admit that, but it leaves us players alone, with us having to fill in our own ideas why that could be the case. I ask myself "why is it limited to one translation update, why not two, three or any number?" and I don't have any information that allows me to answer this question.

Coming from computer science myself, I have to say that it shocks me that you lose issues that are brought up to you. Of course, you cannot keep track of everything in your mind, however, assuming that you use source control for the game code, most software solutions that offer repository control also offer solutions for keeping track of issues/cases/projects/..., which allow you to keep track of everything that needs change/fix without the need to work on these issues immediatly, just to index them for yourself and to do them eventually. This is standard in all software projects that I worked in and that you don't appear to do this in a project being as huge as a whole game, where it is easy to lose oversight, sounds very troublesome to me.
Last edited by Ardenian; 16 Nov, 2020 @ 6:56am
DeamonHunter 17 Nov, 2020 @ 6:43pm 
Gonna keep this brief, especially because there are parts I can't speak about publicly.

The issue was probably my fault, though I won't go into the specifics how/why.

Yes we do have an issues list, but with any larger project said issues list can grow very large. (We have had 5300+ recorded issues over the 6+ years of this games life.) There is always a priority on issues that needs to be solved.

As for translations, we basically need to send them out to a 3rd party to get translated. (We do have a public translation repo, but we don't get a lot of translators helping out.)
Noelle 18 Nov, 2020 @ 12:56am 
Armchair developer vs. actual developer of the game

fight fight fight

Even I know that humans are a limited resource that need to be budgeted and prioritized carefully. Of course, that might be because I've actually contributed to projects, unlike our armchair expert here, who seems to have gotten his "knowledge" of the development process from Kotaku opinion pieces.

On top of that, 2020 is a hot garbage year. Give people time to exist. Poorly phrased questlines are probably on the bottom of the bottom of the priority list, especially compared to, say, worldwide stress.
Ardenian 18 Nov, 2020 @ 5:25am 
Originally posted by DeamonHunter:
Gonna keep this brief, especially because there are parts I can't speak about publicly.

The issue was probably my fault, though I won't go into the specifics how/why.

Yes we do have an issues list, but with any larger project said issues list can grow very large. (We have had 5300+ recorded issues over the 6+ years of this games life.) There is always a priority on issues that needs to be solved.

As for translations, we basically need to send them out to a 3rd party to get translated. (We do have a public translation repo, but we don't get a lot of translators helping out.)
Thank you for the insight, I understand that it is a difficult position for you and appreciate your response.
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