Turok
 This topic has been pinned, so it's probably important
Kaiser  [developer] 13 Apr, 2017 @ 8:19pm
Model/Animation Format (Technical Documentation)
The purpose of this documentation is to help give a better insight on how Turok EX's model/animation format is structured and hopefully encourage users to write exporters/importers for their favorite modeling program.

Documentation Link[gist.githubusercontent.com]

I will try to answer any technical questions regarding to this as much as I can.
Hope to see something interesting from you guys!
Last edited by Kaiser; 13 Apr, 2017 @ 8:24pm
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Showing 1-3 of 3 comments
Bluebeak 15 Apr, 2017 @ 9:54pm 
Is there one available for Blender?
Rageomaniac 9 May, 2017 @ 5:28pm 
How can we extract one of the animations to reverse engineer how things work?
DoomMarine23 15 Feb, 2020 @ 2:53pm 
Originally posted by Rageomaniac:
How can we extract one of the animations to reverse engineer how things work?
Originally posted by Bluebeak:
Is there one available for Blender?

I know its been years, but for anyone who is wondering, Behemoth Programmer has created Blender tools that allow importing and exporting models and animations, as well as importing maps (no export). You can now fully create custom models and animations without really any limitations that I know of.

Here are two links below, same download, just different websites.

https://behemothprogrammer.github.io/TurokBlender/
https://turoksanctum.com/blender-import-export-addon/


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