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I think quiet and loud radii are how far the enemy will react to sounds. Weapons, for example, call LoudNoiseAlert() when fired, and I think the player emits sound when moving. I haven't tested it much. They should still be able to see you, though. Make sure your sight, attack, and leash ranges all reasonably high, and that at least one valid attack flag is checked.
Respawn is controlled by "max regenerations" in the AI tab. Contrary to its name, this seems to be more of a suggestion, with higher values having a higher probability of respawning.