Turok
Xander 7 May, 2020 @ 11:02pm
Questions about "Human" enemies
Why are all my human enemies throwing fireballs regardless of the rifle in their hands?

Also what is the Quiet and Loud settings radius for? If I set the quite below the default I can walk right up to them and stare them in the face and they just walk around like they're lost.
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Smoke39 7 May, 2020 @ 11:34pm 
Attacks are determined by attack spawn flags. I've documented many of them here[smoke39.github.io].

I think quiet and loud radii are how far the enemy will react to sounds. Weapons, for example, call LoudNoiseAlert() when fired, and I think the player emits sound when moving. I haven't tested it much. They should still be able to see you, though. Make sure your sight, attack, and leash ranges all reasonably high, and that at least one valid attack flag is checked.
Xander 8 May, 2020 @ 12:45am 
Do you know how to get them to respawn or drop items?
Smoke39 8 May, 2020 @ 1:09am 
"Item drop mask" spawn flags are listed further up the page.

Respawn is controlled by "max regenerations" in the AI tab. Contrary to its name, this seems to be more of a suggestion, with higher values having a higher probability of respawning.
Xander 8 May, 2020 @ 1:12am 
Ahh, I see. Very very helpful. Thank you. :)
Smoke39 8 May, 2020 @ 1:18am 
No problem. :)
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