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Other early access title had same issue they fixed with DeltaTime variables.
Adapting movement to the framerate with deltatime
Moving objects based on frame rate is very important for creating smooth movement. Otherwise when the frame rate of the game changes, the speed of the objects will also change!
Unity has a variable named deltaTime (Time.deltaTime) which gives the time in seconds since the last Update() call as well as fixedDeltaTime (Time.fixedDeltaTime) which is the constant time since the last FixedUpdate() (Which is a consistant value changed in the time manager or directly changed via script, but it’s handy to have) (Tip: Using Time.deltaTime inside a FixedUpdate() will give you the fixedDeltaTime value)
Note: Using only deltaTime alone may still give stutter at lower framerates or at higher movement speeds. You will want to use deltaTime movement in combination with either lerping or a interpolated rigidbody!
https://www.unity3dtips.com/unity-fix-movement-stutter/
Also stop play the blame game!
To work developers!
This is the only unity game i've ever experienced such weird stutter/jitter even with 120+ fps.
I doubt this is a bug on unitys end, otherwise more games would have the same issue.
The jitter/stutter was even visible on your dev stream.
Guys, what are your PC specs, monitor/s (especially refresh rates?) and your game settings. If possible please send your save file to support@degenerals.com so we can run your profile on our end.