Tank Mechanic Simulator

Tank Mechanic Simulator

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Fishbits 5 Sep, 2021 @ 2:19am
The Maus is... hilarious.
So I kinda don't wanna make another edited review for the new update, because these guys are trying real hard and I wanna give them a softer approach, but some of the bugs with the Maus are... Well, they're hilarious, is what they are. For starts, if you have the turret off and are taking it apart or putting it together... anything that gets unbolted? Well, you'll unbolt it. Except your drill gun will for some reason spin WITH the bolt. And I know what you're thinking, Fish, of COURSE the drill spins... Nonono, THE WHOLE GUN spins. I feel as though that's not supposed to happen.

Additionally, the ammunition containers, if you remove them.... remain half in place. Which is a right pisser when you're trying to rebuild the thing and you notice all the ammo containers you put back are half rusted trash and half perfectly painted.

Apart from that, parts will just... not let you remove or place them, unless you click to them, from time to time.. Even if you're in "Invisible body" mode, so you can exactly see where the part goes, it'll just... not let you. Bolted parts do it, Non-bolted parts do it... It's a bit tedious.

Speaking of tedious... Give us another upgrade to the drill gun, please and thank you. Bolts are a tad slow going and mess with the pace a bit, and the Maus has.... LOTS... of bolts. A full rebuild, if you're so inclined, will take you a while just on bolting things down.
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Showing 1-2 of 2 comments
[DeGenerals]Trebor  [developer] 6 Sep, 2021 @ 11:48am 
Hey thanks for the feedback,
1. The bolt gun has totally incorrect approach, as I've fixed it to follow on only one axis, - if a bolt has another direction than I prepared it to have then the script brakes, I've already added myself a bug task for it so in next patch I will get this done
2. ALready fixed and will be shipped in next patch
3. I dont really understand this part, do you mean the bolted parts would require some redesign so it will be easier to disassemble them?
4. That is true but this is the main issue with balancing, alot of people were ranting that our tanks were too simple and they want more bolts - we long ago proposed a Hard Mode where the player would decide about how many screws there will be - we just do not have time to add it
Fishbits 6 Sep, 2021 @ 5:22pm 
Originally posted by DeGeneralsTrebor:
3. I dont really understand this part, do you mean the bolted parts would require some redesign so it will be easier to disassemble them?


I mean that with the Maus(I haven't tested it with other vehicles since the update), parts that you could normally just right-click to have them pop off will sometimes just... not. Like, you can right click them and nothing happens. So you end up having to left-click to focus to them and THEN right-click to remove them. It APPEARS to be down to layering, i.e. parts under the body or hard shrouds or things like that, but even when you are in invisible body mode(i key), the problem seems to persist, as though that mode is not properly acknowledging that it is active to the process of part removal, i.e. the right-click action thinks you're right clicking the unremovable body itself, rather than the part you're trying to remove, until you "focus" on it with the left click.
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