Tank Mechanic Simulator

Tank Mechanic Simulator

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Nice game, but ...
  • Balance is completely broken. I did 6 jobs (and two more extractions) and now have more money than I can spend. and 30 levels of storage (and everything else unlocked). Each job gave me several hundred points for some reason.
    I can sell parts, I've done nothing with, more expensive than I bought them.
  • Game is a buggy mess. On one extraction I found the moon lying on the ground. Sometimes random tools (have the belt now) lay float around in the workshop (non-interactive to boot).
    One time I had to leave to main menu cause that was the only way to make something work again. (sorry, no more details on that, I have forgotten the rest)
  • Game often doesn't remember states (open doors etc.) correctly or fully (e.g. door looks open but if you interact with it, it jumps to closed state only to then show the open animation).
    With the first I mean e.g. in the museum. You really want the tanks to be open in several parts, so that visitors can see the inside and technic as well.
  • Driving physics is so bad I'm still pondering if it weren't better without the driving test track. Tanks can't get uphill, cause they get stuck on the terrain. Not because the hill is too steep, but because they got stuck on a random indestructible mud lump. Also test track stops being fun fast.
    Furthermore, you have some vehicles that don't have classic tank controls in RL but ingame. Lastly, tank throttle and gear in game are one and the same. It isn't in real life.

There is so much more as well, but I'm kinda tired writing.