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My guide seems to work fine "stabilizing" the game engine (an old customized Unreal Engine 3) internal timings which seems very sensitive, at least for most of users.
Please specify your HW and OS when reporting, so that we can make some statistics and try to find a cure...
rtx 3080
i7 9700k
16g ram
Constant crashes on the old rig.
gtx 770
i5 4670k
8g ram
Finally caved and bought the original bioshock (not remastered) for a few bucks, and it runs like a charm. The old gal runs inifinite pretty well also, pretty disappointed she couldn't handle the remaster. To be fair, they did make significant improvements to the visuals on the remaster... though I'm not sure that's the cause of the instability using my old hardware.
Appreciate you putting all this troubleshooting info together for us.
I used your guide to get the games working on my old machine and your solution was really the only one that actually worked. You were a great help. Fortunately that's no longer necessary, but I still wanted to thank you for your help back on my old PC.
BTW, just noticed the exe is different with the Epic version. Just DRM stuff, or maybe the new compiled exe is more stable? Who knows...
https://i.ibb.co/QbmXN6Y/image.png
EDIT: just double checked and I can confirm the version from Epic is slightly different:
EPIC (Version.ini) 1.0.127355:
[Version]
Configuration=bioshockpcpatchfinal
ChangeNumber=127355
ChangeTime="21:06:04"
ChangeDate="2007/11/29"
BuildTime="Thu Nov 29 21:06:04 Eastern Standard Time 2007"
STEAM (Version.ini) 1.0.122872:
[Version]
Branch=master
Config=Final
ChangeNumber=122872
BuildTime="Sat, 14 Oct 2017 00:00:40 GMT"
If we look at the steam depot updates, we can see the game has been in the works for quite some time now, it would be a shame if it's just a drm update.
It would be even worse if it's not just a drm update but they never actually update the steam version.
1. download https://github.com/doitsujin/dxvk/releases dxvk (yes is for Linux but works also on Win!)
2. for Bio 1 Remastered, copy x32\dxgi.dll and x32\d3d11.dll from the tar.gz archive to "...\BioShock Remastered\Build\Final\" where is the BioshockHD.exe
Launch the game (in VK mode) :)
N.B.
dxvk works really fine with most games I've tested but is still an experimental wrapper. Known drawbacks: Bioshock 1 or 2 Remastered will show some stuttering entering a new area when loading new shaders to be converted on the fly for VK (only the first time!).
yeah, I'm going for it as i love the icons mod floating around along with a stable game.
As a side-effect if you don't fix it with the shim DisableDXMaximizedWinowedMode (aka "Disable full screen optimization") you can't adjust brightness (.INI brightness settings are ignored!).
This means that if you play it without any fix, it will be more stable but you can't adjust brightness.... that's wierd but things keep changing with newer Win + NVidia updates...
P.S.
For the crash test with Bio 1 I've found that pressing H (hints UI) frequently can easily throw in infamous "Visual C++ Error R6025 - pure virtual function call", only when brightness control is functioning...
If my memory is good, Bioshock RTX was part of the Nvidia leak. Maybe it's related. I hope so a least. Could they be waiting for the right moment to announce it? Maybe they are waiting the PS5/XSX version to be release ready.
I don't know.