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Liftoff: FPV Drone Racing doesn't have any sort of hold-altitude mode. There are other flight modes available though which you might find more interesting than ACRO. You can switch between flight modes using 'A' on your keyboard (default keybinding, unless you changed it). LEVEL mode might more what you're looking for, which auto-stabilizes the drone.
You can somewhat replicate the hold-altitude by tuning the drone setup you will fly most of the time. By adjusting the 'Throttle' settings in the flight controller settings menu, you can tweak it so that the drone stays at the same altitude when the throttle is centered.
are there any plans to add more modes, maybe in a different/new iteration of liftoff? it would make starting from zero much easier but regardless I do have a lot of fun as it is already.
Liftoff: Micro Drones has an Hold Altitude flight mode, which might be more up your alley, but that simulator is aimed at small drones, not necessarily camera drones still. The features of a Liftoff product are aimed at a common feature set shared by the featured drones.
If we do ever add more cinematic-style drones to Liftoff, it might have some additional features indeed that are common to those drones. But there are currently no plans for such drones I'm afraid. So in a distant future perhaps.
There are many fpv sims including Liftoff that have quite large and picturesque environments where you can actually practice cinematic things. While there might be or might not certain recording features in a sim itself people just use some screen recording apps and create stunning videos flying in sims. With Night Fever and Slipstream DLC you have variations to existing environments. I don't understand why one can't use fpv sims for cinematic flying/filming, only an imagination is a limit here. Or did you mean you want specific missions? Well it's a lot of extra work which is not worth it, once you complete all missions it's over. While create your own lines and flying them is practically limitless and doesn't require any coding just our imagination and flying :)
That's what i meant. For some replayability there could be a random aspect (e.g. a specific object from specific angle. Or objects could move, or try to hide, for example herds of animals), but yes, that's a drawback. It would be more story-driven than competitive.