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The drone physics are not affected the selected game mode. Only in Liftoff Micro Drones are there some game mode specific flight features that can guide you to the next checkpoint, but these are not available in Liftoff: FPV.
Most likely it's because of the different spawn point then, but I would have to investigate the specific usecase. So if you have more information you can provide, we can look into it:
Environment, track & race, drone setup you're using, etc.
There are some maps i can't comfortably run on my laptop (like Rustline and the snow one), and when i try to do a race in them, the drone can jump all over the place, between frames. At liftoff, it can suddenly jump from the ground to the atmosphere in one hiccup. It also happens in free-flight mode, though.
Then that's a frame rate problem, not a physics problem. The physics are required to run at a certain rate. If that rate can't be met because the frame rate is lagging behind severely , then the physics will require more time to overcome the slower frame rate, or skip steps that will throw the drone's flight controller out of balance.
The environments you mentioned are the newest ones, and they require some more VRAM compared to earlier environments in Liftoff. Not having enough VRAM will cause the the GPU to stall waiting for textures to be swapped during rendering.