Rock God Tycoon

Rock God Tycoon

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Liwolfbyte 8 Feb, 2017 @ 3:13pm
Some ideas and input.
Ok, been playing this for a little while now and was going to post some suggestions earlier, but having a new baby (7/2) sorta occupied my mind. Please also forgive me if I have repeated some ideas that have been posted.

1/ Album/EP Contracts: Multiple releases - speaks for itself.

2/ Tours/Band Manager: I realise something like this is way down the line, but managers are a great addition to games and give you the tool to do lots of different things. Managers could organise tours to promote an album (especially useful for those earlier ones that haven't sold so well), negotiate with studios to get better returns (instead of 40% of the revenue), re-relase albums with "bonus tracks" or whatever - the options are nearly limitless. Nothing says your manager couldn't liase with another band to have them headline a tour or offer your band as a supporting act to build fame.

3/ Band Brand - yep, you heard me - make your band a brand, merchandise the heck out of it and licience the name out to restaurant chains, gyms - whatever (depends how wacky you wanted to go) - provides another stream of revenue and yet more options to penalise players revenue (law suits, safety concerns, etc)

4/ Training Options: Did anyone ever mention that the idea of starting with a skill of 1 and trying to get it to 100 can be boring as all hell? I"m not suggesting direct training - but experience modifiers that can be paid for (local college course, online song writing courses, another band mentoring you - see 2 above also) - just some way to get up there a little quicker. It's fine when you're learning the ropes to want to take your time, but if you've restarted more than a couple of times, re-training your skill up can be tedious. You could even tie it to an achievement - say have a top 40 album, number one album, headline a tour - so that it's not just handed out of the get go - has to be earned.

5/ Home Studio - paying for studio time to practise is fine in the start, but when you're going after the albums and trying to make a serious dent in the market, only a home studio will do. Can tie it to idle time so that when your band isn't doing anything, they're automatically rehearsing songs, first in the set list, then others by whatever criteria you want to set.

6/ Promotions: Some just don't make sense. The internet-based ones, for example, wouldn't just affect local fans - they should be a national thing. Also, there's no current option to establish a fan club which may generate a once a year boost to cash and/or new national fans every year (at the cost of an annual fee for staffing).

7/ No international markets: Speaks for itself. Once popularity get's so high, why stop there? Let's tap those international markets. For the purposes of graphics and work, make it a rabbit hole on the map or tie it into a manager so only (s)he can organise international sales/tours.

8/ Repeating certain tasks: Busking and refining could have a repeat task option so they're just done every day, rather than having to click every time. It's a drag when you rinse, lather, repeat and you've trying a new band. Also, while we're on the subject, why can't be practise song writing? Surely we could? I mean, you can't practise at being a rock star (though it never stopped Freddie Mercury in the early days;) ) but you can practise an instrument, practise song writing etc..

9/ Let Lose the Dogs of War: Self publish albums, "boot legs", live albums etc.. Lots of options here too. Fans love nothing better than a CD full of alternate takes (what, just me, then?) - every stint at a recording studio could record alternate takes of songs.

10/ Let me go get my guitar: Why can't we practise our set list in moms garage? We can practise playing - so surely we could practise a set list to get those percentages up to,say 50% with time (upper cap?).

I realise some of these take longterm work, others may be fully slottable into the work load - others still might take a little time to fully implement but could be partially started in the next few months along side other updates. Just some food for thought - you've already got my money so I guess you only have to listen to me if you want to;)
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Arosti Sardela  [developer] 8 Feb, 2017 @ 3:27pm 
Hey first of all I want to say congratulations and thank you for playing our game. I read all of your suggestions and here is what i think :

1) That is something we might consider implementing in the future after we go full release.

2) An exciting and great suggestion, we were actually already thinking how to implement touring but having managers and people who can help you with the details ( already been suggested in a way) is something we would love to have but again it depends on the time it will take. But touring is a priority after full release.

3) This might prove to be too OP depending on our final balancing system so no promises here.

4) We want to have multipliers and events that help you along the way, thank you for the suggestion.

5) Another plan of ours is to let the players own a studio even if it costs a lot at some point.

6) You are right we should tweak this.

7) A very hard thing to do currently, as the artist I would have to create a world map and trust me it will take a long time. No promises here.

8) Busking is one of these actions that will not be needed after a point in the game. The repetition of the game might be discouraging and we might be able to solve it by adding managers or related people to help your band.

9) Very very true, we will surely take this under consideration, thank you for the excellent suggestion.

10) May be too OP here if I understood that correctly.


Please let us know if you have any more ideas, we are always here for you guys and from what all of you can see a lot of your suggestions are being implemented in the game. Keep it up and keep rockin'
Liwolfbyte 9 Feb, 2017 @ 3:16am 
7/ As for the world map - don't need one - you literally have a an option which you can tie in with the manager concept to create a rabbit hole where the band disappears off the map for x amount of time, time fast forwards to the end of the tour and the manager presents a statement of the tour - gained x fans, earned x money, gained x amountof skill. DOn't even need to name the specific venue(s) or locations - Tour by continent (though I'd advise against the two Poles - Polar Bears, Seals and Penguins aren't well known for buying concert tickets). It's minimises the work because it's mostly background working rather than visual stuff (maybe a couple of sound effects here and there).

10/ The idea of practising in your garage/apartment is kinda obsolete if you own your own studio anyway. I was more thinking early game when finances are tight, it might be more balancing to practise at home (for no cost) but for a minimal gain in performance quality (up to a certain cap - bad acoustics will only take you so far before a studio is needed).

If you want clarifacation on anything I've suggested or you want to bounce some ideas around, drop me a line. Technical stuff I can't do (I actually own a copy of game maker pro - just never got around to learning it), but ideas I can ;)
Arosti Sardela  [developer] 9 Feb, 2017 @ 3:23am 
Thank you for the details we will see what we can do
James_Ivey 1 Jul, 2020 @ 7:30am 
Just a few ideas other than those above

Band level :
Garage Band, Local Heroes, Area Star, Feature act, Opening Act, Headliner, International Stars, Legends, Hall of Fame Band

Touring with other bands: if you are a garage band you could open for Local Heroes and above or if you are a mid level (Feature Act) you could invite a Local band to open an increase Ticket sales....

IRL this is how bands get fans , by touring with other bands (Motley Crue opening for Ozzy... Eagles opening for Rolling Stones Etc)


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