Rock God Tycoon

Rock God Tycoon

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Ideas: starting bonuses and rehersals
I've noticed this in the several starts I had, your character starts off with all stats at 1, while any band-mates you hire having their's start in the 'teens.

My idea (a simple-ish one) would be to implement different 'starts', something to spice up the beginning of the game, a few examples might be:

A) Local Legend (20+ stats, small fan-base to start but less $$$), kind've an 'medium' mode, less cash means you have to work with less to start, BUT you don't have your own character's stats dragging down the rest of the band at the start. You have a reputation around town as being a pretty chill guy good with what you do, but you don't ask for much at your gigs, before deciding to try and hit it big.

B) 0 to Rock Hero (The absolute rock-bottom), start with a full band (randomly generated), but you have no cash, no fans. You're just a bunch've small town chumps looking to do what you love, rock out and have a good time.

C) Default (What you start with now or later), Plain-jane, start with what you start with now.


The other is perhaps either letting rehearsals (sic?) Take place at your house for less improvement, or let recording studios give more experience on each run at the studio. As it stands, my last save I had a band that was nearly all in the 80s-100s stat-wise but were only getting 3-4 improvement on their skill with a song.

It can eat up alot of cash at the start get going to rehearsals, so practicing in your garage (Garage bands are a thing, after all) would make sense.
Last edited by One Old Soldier; 14 Feb, 2017 @ 1:12pm
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Showing 1-4 of 4 comments
Arosti Sardela  [developer] 14 Feb, 2017 @ 1:26pm 
I love your first suggestion it is something I had been considering for a while and it seems that we might implement it soon. About the rehearsal now, once you unlock the bigger cities ( above 500.000 population) it will be way easier to get experience. We are not sure about adding garage rehearsing yet so no promises.
One Old Soldier 14 Feb, 2017 @ 1:32pm 
Originally posted by EmberWulf Panos:
I love your first suggestion it is something I had been considering for a while and it seems that we might implement it soon. About the rehearsal now, once you unlock the bigger cities ( above 500.000 population) it will be way easier to get experience. We are not sure about adding garage rehearsing yet so no promises.

Yea, my thing is it can take a painfully long time to rehearse a song up until that 500K point, I also wasn't really seeing much (if any) improvement between rehearsing in the first studio and the next closest one (which is probably a dozen or more cities up the chain). This is particularly noticeable when you can only rehearse a few times a week and the rest is either spent busking to get cash for salary 'n such or small-change gigs (Which, in the end, busking will generate WAY more cash 'n fanbase)

I get wanting to space that out but I would reason that if my band has the cash to front for a record deal, we can probably afford at least a marginally better recording studio.
Last edited by One Old Soldier; 14 Feb, 2017 @ 1:34pm
Arosti Sardela  [developer] 14 Feb, 2017 @ 1:34pm 
We will look into the balancing of that, thank you \m/
One Old Soldier 14 Feb, 2017 @ 1:37pm 
Originally posted by EmberWulf Panos:
We will look into the balancing of that, thank you \m/

My advice? I know some indie studios have done a 'beta' version, might try releasing these ideas as a test-fire as a beta version (which players can opt into) and encourage feedback.

Edit: I'm no dev, I'm a gamer, I've been gaming since as far back as Zork when I was barely out've my diapers. I enlisted straight out of highschool so I have precisely 0 idea of how much effort it takes you guys to implement these kinds of things other than that it takes a great deal of skill that is not my forte. That being said, running a beta version people can opt into to help out with feedback before you patch would probably help a LOT with finding a balance.
Last edited by One Old Soldier; 14 Feb, 2017 @ 1:40pm
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