SENRAN KAGURA SHINOVI VERSUS

SENRAN KAGURA SHINOVI VERSUS

Gedosato strikes again!! (Downsampling; READ HERE if you want to use it!)
For instructions on how to install Gedosato, check the link here: http://blog.metaclassofnil.com/?page_id=582


After I see few people asking how to downsample the game, I thought it's better to make a thread to let them know. As what my thread name says, the downsampling tool, Gedosato, has once again has made the game overrides the standard resolution options (thanks to the game using DirectX9 API) to make the game's visual fidelity as sexy as ever!! Here are my settings in case someone wants to use it:

NOTES: Before opening Gedosato, you need to set the in-game display settings to 'Borderless Windowed" first in order to let the game recognize Gedosato (I've tried the built-in full screen and it doesn't recognize Gedosato). Also, if setting AA (either in Gedosato or through GPU control panel), the game's image quality will be blurred out making it rather ugly. To avoid it, simply don't force AA (I've haven't realized it until I found out later and update my post).

Firstly, open Gedosato > add Application (the name of the game's executable file) to both white list and user list.

Next, click edit settings > click the tiny plus sign > type 'Application' or copy the executable file's name. Then after that, copy the exact settings I have made:

clearRenderResolutions renderResolution 3840x2160@60 scalingType lanczos presentInterval 1 (if you experience slow down, try turning it off by typing 0 or completely delete this hash ; if the game shows screen-tearing, try changing your monitor's Hz to 60) forceAlwaysDownsamplingRes true interceptWindowProc true forceAnisoLevel 16


Other Notes: I am aware that both this and Hyperdimension Neptunia U have the same name of executable (application.exe); if you're trying to create the new one, it'll say 'invalid or existing application'. Instead of creating a new one, add this game to your white list and user list. It'll use the exact similar settings you have used for Neptunia U before.


My PC Specs: (optional)

Optional; you may feel free to show your system if needed. Here's what my system is:

Windows 10 Home 64-bit
Intel Core i5 6600K @ 3.50 GHz (4.60 GHz Overclocked)
8.00GB Crucial @ 2133 MHz
Gigabyte Z170X-Gaming 7
Nvidia GTX 750 Ti 2GB VRam (MSI)

Troubleshooting:

I've followed both Gedosato's installation and your settings, but it didn't worked. What to do?

It may either because the performance demand to be too high (not enough VRam (video ram)) or because it was not running as administrator. If your GPU has decent or better VRam (2GB minimum), it should be able to handle it. If it doesn't work, try the following:

1) Make sure you have the latest version of Gedosato.

2) Check config\GeDoSaTo.ini under settings. You want to make sure everything is turned off except for mouse and internal settings by looking at the '# (hash tag symbol)' on every settings. Having the '#' typed next to the setting means it's off. If all others are off, then you should be okay.

3) If the above two doesn't work, try the following: right click Gedosato > click properties > click compatibility tab > tick 'Run this program in compatibility mode for:' box and pick Windows 7 > tick 'Run this program as an administrator' and click OK.


more questions to be added...
Last edited by HAKUBO★38; 3 Jun, 2016 @ 6:09pm
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Showing 16-30 of 166 comments
Hued 1 Jun, 2016 @ 5:22pm 
Originally posted by BaronKrause:
Ok I get it to work with my current 1440p res, but if I raise the resolution it doesn't seem to downsample, just shows a corner of the screen of the higher resolution natively? Any ideas?

Have you tried adding this to your config?
forceFullscreenMode true
HAKUBO★38 1 Jun, 2016 @ 5:30pm 
Originally posted by r4pefruit:
Downsampling does work, but I have a wierd problem. If I set presentInterval to 0, I get steady 60 fps but massive screen tearing. If I set it to -1 or 1, I get sub 30 fps. Picture gets downsampled either way.

I was not aware of this problem until I read your post. If you're experiencing slowdown, try change it to 0 or remove 'presentInterval' hash.

Originally posted by Khilandros:
Just to correct the OP

forceAnisoLevel N=16

should be changed to

forceAnisoLevel 16

The N is supposed to be the number you wish to use, the example shown in Gedosato can be confusing there.

Didn't know that but thanks for the correction. I was a little confused at first when I thought I need to add 'N=0', but I was wrong. And you're right the readme is a little confusing, but at least I'm learning it.

Originally posted by SirZephy ジョシュ:
if you force any sort of AA at 1080p the image just looks blurred to crap but when you downsample it looks a hell of a lot sharper while getting rid of any aliasing.

About the AA: do you mean you force it through the GPU control panel or Gedosato or both? And I was not aware about few games' AA feature causing to make the image blurred. I've been testing it for a while and what I've found is downsampling is the only way to reduce aliasing.

Originally posted by BaronKrause:
If you go full screen to borderless windowed is it actually using gedosato?

I noticed something weird with borderless windowed, it seems to use your native resolution (at least in the menus) whereas using full screen or windowed uses the set 1080p.

Without gedosato the menu is sharp with the cursor running at native 1440p size in borderless windowed set to 1080p, but in full screen it is actually rendering at 1080p. Are we sure that when you go back to borderless windowed with gedosato that it is actually using gedosato and not simply using default settings at native screen res?

If you set the in-game display settings to 'Borderless Windowed' while Gedosato is on, it'll let the game recognize the tool.

Originally posted by Hued:
Have you tried adding this to your config?
forceFullscreenMode true

I haven't tried it yet, but I'll give it a shot.

EDIT: Apparently, forceFullscreenMode doesn't really make that much of the difference. Also, what I've found out that if you force AA either through Gedosato or GPU control panel, it'll make the game's image quality blurry. So now, I advice all users to avoid forcing AA.
Last edited by HAKUBO★38; 1 Jun, 2016 @ 5:50pm
BaronKrause 1 Jun, 2016 @ 5:49pm 
Originally posted by Hued:
Originally posted by BaronKrause:
Ok I get it to work with my current 1440p res, but if I raise the resolution it doesn't seem to downsample, just shows a corner of the screen of the higher resolution natively? Any ideas?

Have you tried adding this to your config?
forceFullscreenMode true
Hot damn! That did it!

And I was about to settle on setting it to fullscreen and making the config file read only to make it easier to just switch to borderless windowed at each start!

Thanks man!

I've done a bit of testing too and without gedosato borderless windowed is actually your native resolution, not just 1080p or whatever you set it as. If you have a 1440p screen, borderless windowed will be 1440p regardless of the resolution set. So if your using gedosato to simply use native resolution, its not needed.

Also forcing those (corrected) AA settings didn't seem to make any difference in comparison screenshots, and neither did forcing AA inside the Nvidia settings for application.exe.

Not that its needed now that downsampling works flawlessly! But figured the testing might be of some use to someone.
Last edited by BaronKrause; 1 Jun, 2016 @ 5:53pm
Yuno 1 Jun, 2016 @ 5:52pm 
Originally posted by Kawaii BBC:
What kind of rigs do you guys have? I don't have anything special but it's decent enough. Even the next setting up from 720p (Don't know it off the top of my head) will cause framerate drops

Relevant info dxdiag
http://pastebin.com/9KP3WZtn

i5 2500K @ 4GHz
HD 6950

Can run at 4K (with no extra AA like SMAA) with a smooth 60 FPS. Have you tried turning off VSync?

Originally posted by Hued:
Have you tried adding this to your config?
forceFullscreenMode true

That did the trick, cheers.
Last edited by Yuno; 1 Jun, 2016 @ 5:56pm
Kawaii BBC 1 Jun, 2016 @ 5:57pm 
Originally posted by Azure Storm:
Originally posted by Kawaii BBC:
What kind of rigs do you guys have? I don't have anything special but it's decent enough. Even the next setting up from 720p (Don't know it off the top of my head) will cause framerate drops

Relevant info dxdiag
http://pastebin.com/9KP3WZtn

i5 2500K @ 4GHz
HD 6950

Can run at 4K (with no extra AA like SMAA) with a smooth 60 FPS.

Originally posted by Hued:
Have you tried adding this to your config?
forceFullscreenMode true

That did the trick, cheers.

Would you mind sharing your GeDoSaTo settings with me? Maybe I can use that as a reference and make tweaks from there
Yuno 1 Jun, 2016 @ 6:04pm 
Originally posted by Kawaii BBC:
Would you mind sharing your GeDoSaTo settings with me? Maybe I can use that as a reference and make tweaks from there
# This is a profile file for Senran Kagura Shinovi Versus (Application.exe) renderResolution 3840x2160@60 scalingType lanczos clearRenderResolutions forceAlwaysDownsamplingRes true forceFullscreenMode true presentInterval 0 #aaQuality 4 #aaType smaa forceAnisoLevel 16 interceptWindowProc true

Maybe try running at 1440p?
renderResolution 2560x1440@60

Hope this helps
Last edited by Yuno; 1 Jun, 2016 @ 6:05pm
Kawaii BBC 1 Jun, 2016 @ 6:16pm 
Originally posted by Azure Storm:
Stuff

Oh wow that helped a lot


Not sure what I was doing wrong earlier, but no frame rate drops at all running the render at 1440 and screen size at 1080
Yuno 1 Jun, 2016 @ 6:29pm 
Originally posted by Kawaii BBC:
Originally posted by Azure Storm:
Stuff

Oh wow that helped a lot


Not sure what I was doing wrong earlier, but no frame rate drops at all running the render at 1440 and screen size at 1080

Did you have presentInterval set to 0 before? For me, VSync caused the whole game to run at half-speed (~30FPS). Regardless, glad you got it running well :vert:
Sly 1 Jun, 2016 @ 6:37pm 
Originally posted by Calamity-Sama:
About the AA: do you mean you force it through the GPU control panel or Gedosato or both? And I was not aware about few games' AA feature causing to make the image blurred. I've been testing it for a while and what I've found is downsampling is the only way to reduce aliasing.

I've seen someone else post an image saying they had AA on set to 8x. I'm not sure how they did it but the image looked INCREDIBLY blurred and awful.

I've just uploaded a single comparison for now, I'll upload more though if people want to see the proper difference between 1080p vs 4k downscaled

Original 1080p: http://i.imgur.com/G75oaPS.png

4K Downscaled: http://i.imgur.com/sh4w9yS.png

I might put up some better/more accurate comparisons later
Last edited by Sly; 1 Jun, 2016 @ 6:39pm
Kawaii BBC 1 Jun, 2016 @ 6:40pm 
ah, that may have been it. I went with 1, since I was following the OP's set up.

Just went back and did the 4k thing so they're exactly your settings now and no dips in FPS.

Yay this makes me happy. I thought I was gonna have to play this in 720p non full screen.

Game looks gorgeous now

http://imgur.com/a/XY6q9
Hued 1 Jun, 2016 @ 6:49pm 
What I wonder is if SSAO is working with this game. Has anyone tested and seen any difference?
HAKUBO★38 1 Jun, 2016 @ 6:53pm 


Originally posted by SirZephy ジョシュ:
I've seen someone else post an image saying they had AA on set to 8x. I'm not sure how they did it but the image looked INCREDIBLY blurred and awful.

I've just uploaded a single comparison for now, I'll upload more though if people want to see the proper difference between 1080p vs 4k downscaled

Original 1080p: http://i.imgur.com/G75oaPS.png

4K Downscaled: http://i.imgur.com/sh4w9yS.png

I might put up some better/more accurate comparisons later

After looking up the images you showed and used 4k downsampled, I noticed the improvement on image quality! I was slightly worried if it'll crash the game if my downsampled display is 2715x1527. However, after trying out 4k downsample, it now looks a lot better now! I'm trying to learn a lot more about how downsample tool works, but now my knowledge is getting better today. Thanks to many good people who tried out the methods. The only honest negativity I can find in this game is perhaps a coding issues on FMV (at least for logos and anime intro) and character's shadow quality (they looked horribly pixelated). At least we beat aliasing for now. :)
Yuno 1 Jun, 2016 @ 7:14pm 
Originally posted by Hued:
What I wonder is if SSAO is working with this game. Has anyone tested and seen any difference?

When I try to toggle AO ingame with a keybinding, I get the message:
AO not supported by this plugin!

I'm not familiar with GeDoSaTo, so I'm not sure if there are ways to brute-force the AO in; unless the problem lies on the game's end, in which case we might be out of luck.
Kawaii BBC 1 Jun, 2016 @ 7:34pm 
I seem to have some issues with my monitor?

Looks fine when I'm still but then looks a little funky when I'm moving around. I say monitor specifically because even when I tried streaming, having OBS on my second monitor (so preview mode while it's streaming) and watching said stream from my laptop were not showing the same issue.
Sly 1 Jun, 2016 @ 9:31pm 
Alright, so I thought I'd just try 8K (Yes, 7680x4320)
Turns out it runs perfectly fine at 60fps still.

This album consists of screenshots that were 50MB PNG files. Unfortunately Imgur compresses them to JPG when the files are larger than 4MB :/

https://imgur.com/a/ldYeN

I recommend you right click an image and "copy link address" and then view it seperately in a new tab, then you can zoom in etc and see just how huge the resolution is. Still, JPG ruins it.
Last edited by Sly; 1 Jun, 2016 @ 9:33pm
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Date Posted: 1 Jun, 2016 @ 1:01pm
Posts: 166