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Have you tried adding this to your config?
I was not aware of this problem until I read your post. If you're experiencing slowdown, try change it to 0 or remove 'presentInterval' hash.
Didn't know that but thanks for the correction. I was a little confused at first when I thought I need to add 'N=0', but I was wrong. And you're right the readme is a little confusing, but at least I'm learning it.
About the AA: do you mean you force it through the GPU control panel or Gedosato or both? And I was not aware about few games' AA feature causing to make the image blurred. I've been testing it for a while and what I've found is downsampling is the only way to reduce aliasing.
If you set the in-game display settings to 'Borderless Windowed' while Gedosato is on, it'll let the game recognize the tool.
I haven't tried it yet, but I'll give it a shot.
EDIT: Apparently, forceFullscreenMode doesn't really make that much of the difference. Also, what I've found out that if you force AA either through Gedosato or GPU control panel, it'll make the game's image quality blurry. So now, I advice all users to avoid forcing AA.
And I was about to settle on setting it to fullscreen and making the config file read only to make it easier to just switch to borderless windowed at each start!
Thanks man!
I've done a bit of testing too and without gedosato borderless windowed is actually your native resolution, not just 1080p or whatever you set it as. If you have a 1440p screen, borderless windowed will be 1440p regardless of the resolution set. So if your using gedosato to simply use native resolution, its not needed.
Also forcing those (corrected) AA settings didn't seem to make any difference in comparison screenshots, and neither did forcing AA inside the Nvidia settings for application.exe.
Not that its needed now that downsampling works flawlessly! But figured the testing might be of some use to someone.
i5 2500K @ 4GHz
HD 6950
Can run at 4K (with no extra AA like SMAA) with a smooth 60 FPS. Have you tried turning off VSync?
That did the trick, cheers.
Would you mind sharing your GeDoSaTo settings with me? Maybe I can use that as a reference and make tweaks from there
Maybe try running at 1440p?
Hope this helps
Oh wow that helped a lot
Not sure what I was doing wrong earlier, but no frame rate drops at all running the render at 1440 and screen size at 1080
Did you have presentInterval set to 0 before? For me, VSync caused the whole game to run at half-speed (~30FPS). Regardless, glad you got it running well
I've seen someone else post an image saying they had AA on set to 8x. I'm not sure how they did it but the image looked INCREDIBLY blurred and awful.
I've just uploaded a single comparison for now, I'll upload more though if people want to see the proper difference between 1080p vs 4k downscaled
Original 1080p: http://i.imgur.com/G75oaPS.png
4K Downscaled: http://i.imgur.com/sh4w9yS.png
I might put up some better/more accurate comparisons later
Just went back and did the 4k thing so they're exactly your settings now and no dips in FPS.
Yay this makes me happy. I thought I was gonna have to play this in 720p non full screen.
Game looks gorgeous now
http://imgur.com/a/XY6q9
After looking up the images you showed and used 4k downsampled, I noticed the improvement on image quality! I was slightly worried if it'll crash the game if my downsampled display is 2715x1527. However, after trying out 4k downsample, it now looks a lot better now! I'm trying to learn a lot more about how downsample tool works, but now my knowledge is getting better today. Thanks to many good people who tried out the methods. The only honest negativity I can find in this game is perhaps a coding issues on FMV (at least for logos and anime intro) and character's shadow quality (they looked horribly pixelated). At least we beat aliasing for now. :)
When I try to toggle AO ingame with a keybinding, I get the message:
I'm not familiar with GeDoSaTo, so I'm not sure if there are ways to brute-force the AO in; unless the problem lies on the game's end, in which case we might be out of luck.
Looks fine when I'm still but then looks a little funky when I'm moving around. I say monitor specifically because even when I tried streaming, having OBS on my second monitor (so preview mode while it's streaming) and watching said stream from my laptop were not showing the same issue.
Turns out it runs perfectly fine at 60fps still.
This album consists of screenshots that were 50MB PNG files. Unfortunately Imgur compresses them to JPG when the files are larger than 4MB :/
https://imgur.com/a/ldYeN
I recommend you right click an image and "copy link address" and then view it seperately in a new tab, then you can zoom in etc and see just how huge the resolution is. Still, JPG ruins it.