Zombie Night Terror

Zombie Night Terror

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Link.  [developer] 2 Jan, 2017 @ 11:17am
Level Editor Beta Changelogs
07.03.2017
  • Added chapter edition tools
  • Added a tool to publish levels locally
  • Added a new menu to play custom levels
  • Added an option to snap decor to the grid
  • Added shortcuts to flip decors horizontally and vertically
  • Moved custom levels directory outside of the game directory, they are now stored in the same folder as the save and settings
  • Reduce the overall size of the User Interface
  • Improved object selection, character direction now have a proper UI, spawn UI is now functional, components with no visible fields are not shown, etc.
  • Fixed paint menu not being disabled when selection objects
  • Fixed bonus barrel mutation menu
  • Moved level description settings (title, objectives, etc.) to chapter edition
  • Fixed some bugs with the patrol editor

17.01.2017
  • Fixed brush previews staying active when changing paint mode
  • Fixed tile brushes switching back to default when changing paint mode
  • Fixed main menu reopening when clicking on the main menu button
  • Fixed patrol actions menu not closing when clicking outside of it

16.01.2017
  • Updated more UI elements with the new design - still WIP
  • Fixed selection not working in level editor after using signals
  • Disallowed playing chapters during the beta to prevent save corruption
  • Fixed grid overlay not aligned with the level
  • Fixed patrol editor not opening
  • Fixed reset & move buttons
  • Fixed tile painting refreshing every frame, making painting alternate variation difficult
  • Disabled paint menu while selection menu is open
  • Merged fixed from default branch

10.01.2017
  • Changed some UI design - WIP
  • Added missing Linux x64 executable

07.01.2017
  • Fixed not being able to play official levels
  • Reduced build size by removing useless files

05.01.2017
  • Added brush previews to paint menus
  • Added fixes from upcoming patch
  • Fixed brush assigned to incorrect paint menus
  • Fixed editor tooltips translations
  • Fixed error resulting in explosion not working in preview mode
  • Fixed crawler unable to jump
  • Fixed tank size not set correctly

02.01.2017
  • Fixed decor painting on secondary layers incorrect position
  • Fixed character falling through the ground
  • Heavily reduced editor loading time by caching the main menu
Last edited by Link.; 7 Mar, 2017 @ 2:27am
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Showing 1-3 of 3 comments
Link.  [developer] 5 Jan, 2017 @ 4:14am 
New beta patch is ready.
Link.  [developer] 10 Jan, 2017 @ 6:27am 
A new build is available.
Link.  [developer] 17 Jan, 2017 @ 10:59am 
New update up.
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