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i went stealth for the most part so security was a breeze and canaan was kinda fun
Security I think was just way too short and didn't have anything of substance going for it, even with the buff to the reaper it still just felt like "hoover up all the crates and then go to the next sector after dropping by canaan".
-- best to do the reaper's domain while there's an radiation leak going on, since the green filter acts like an semi-nightvision for the area.
as for the halloween place, the main thing is just making sure your sprinting level is high enough that after letting the villagers ring the bell, you can gather them all into one place, have them chase you out somewhere, then get them stuck, so you can explore freely without getting pitchforked every few seconds.
-- we used to be able to swim in the water, but now there're man-eating eels in there preventing just swimming around the place safely.
Canaan was just too long the first time I did it, there are very few rewards and the enemies hit inexplicably hard. Now that i know where I'm going I blow through it with crystal armour, a jump pad to get over the two closest gates, and a carbon pick axe.. There's no reason to go back other than for the Lodestone and whatever Hexwood is handy.
Farming the guards for a cracked crossbow takes too long, and the Lodestone Crossbow you can build from it is cool but severely under powered by the time you get it. I already have the energy pistol to use on the weaker enemies that it would be good for. And I'm not fishing for eels just so i can make electric bolts.
I don't think it takes a random number of hits, rather it takes at least 6-8 well-placed hits to dispel him. Before, a laser pistol basically made him so easy that it wasn't even worth considering, so I imagine the changes were to give people and incentive to stay on their toes and engage the Reaper as an enemy, rather than a simple hazard.
I love the spooky atmosphere but wish there was more to do/find there. It could have been much more than a place where they train.
canaan is... idk its vibe is immaculate but it kinda feels like its too big? most of the time i spend in there is running to point A B and C rather than actually doing stuff in the world (Compared to the other portals anyway)
Canaan was also enjoyable for me since I focused on throwing weapons(so I didn't have to grind for the crossbow) and I didn't really mind the long walks. The area itself is really impressive and I come around every once in awhile to just do some fishing.
On the bright side now he drops essence when hit with a laser (unless the drop is on cooldown), and seems to ignore the X-Ray altogether.
Like I said I'm pretty sure he's slower now, so being a quick on the draw matters less. But if you stand and fight now it's a coin toss.
Canaan was...okay, I guess. Not scary but creepy. Stealth and suspense. My kind of playstyle. The world itself is pretty, in an eerie way, and I think it's a shame it's so dark you have to use NVGs, which turns everything monotone. :( I wish they had done more with the swamp. It's a pretty large area, but there's very little in it. I was half-expecting venomous creatures and movement-slowing terrain, maybe even a Swampman impersonating Gate scientists. It has a lot of potential for future content, and I hope it will be expanded upon someday.
I guess people are just different, so things affect them differently. Nothing wrong with not liking all/some parts of the game. It's good that the game has so many different areas, so that most players can find something they like. :3
Canaan was ok. The low visibility is annoying. In my personal opinion every portal world after Flathills felt undercooked and rushed, but there isnt any portal world I completly dislike. They are all pretty forgetable (and way too short compared to flathills).
I think the best and most developed part of the game is the lab.