Abiotic Factor

Abiotic Factor

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Shader compilation simulator
:cleandino:
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Showing 1-13 of 13 comments
I' ve fixed the issue for me by switching of the frame cap in Nvidia Control Panel for Abiotic Factor and use the ingame frame cap instead.
My VSync is also turned off.

Another user fixed the issue by switching off Vsync ingame and also in Nvidia Control Panel.


So it's still quite vague why shaders constantly have to be prebuild at every start.
But there are ways to resolve that issue.

Surely, shouldn't happen in the first place though.
Last edited by Just Chill; 8 Aug @ 1:43am
Yeah, its widely reported that the shader problem happens when abiotic factor is not in control of frame limiting
Dementid 8 Aug @ 12:03pm 
If you have modded the game to remove the startup videos/logos, it causes the shader prebuild to happen every time. I had to undo this mod to fix this issue.
Dude it’s just a few seconds it’s not that big of deal. I am guessing that you are young and have no patience or just have a really slow ssd or using an old hdd. I remember when games took a few minutes just to load up before you can even see the main menu.
Originally posted by ghstbstr:
Dude it’s just a few seconds it’s not that big of deal. I am guessing that you are young and have no patience or just have a really slow ssd or using an old hdd. I remember when games took a few minutes just to load up before you can even see the main menu.
Eh... You are defending an obvious flaw.

DirectX12 games prebuild shaders when the game or the graphic driver gets updated.

There is no reason to do it every start.
I was really reliefed when I was able to fix that issue for myself.

Because these "seconds" (possibly around 300), gave me enough time to read a few walkthroughs in Steam Overlay. :awkward:
ULTRA 8 Aug @ 2:25pm 
Originally posted by ghstbstr:
Dude it’s just a few seconds it’s not that big of deal. I am guessing that you are young and have no patience or just have a really slow ssd or using an old hdd. I remember when games took a few minutes just to load up before you can even see the main menu.

Did you actually check the player's account, are you just trolling or do we need to call your caretaker?

BTW yes, the current workaround is to make sure any kind of frame limiting (Vsync or proprietary forms of vsync, hardware frame capping etc.) is off at the time of launch.
Last edited by ULTRA; 8 Aug @ 2:28pm
Originally posted by Just Chill:
Originally posted by ghstbstr:
Dude it’s just a few seconds it’s not that big of deal. I am guessing that you are young and have no patience or just have a really slow ssd or using an old hdd. I remember when games took a few minutes just to load up before you can even see the main menu.
Eh... You are defending an obvious flaw.
DirectX12 games prebuild shaders when the game or the graphic driver gets updated.
There is no reason to do it every start.
I was really reliefed when I was able to fix that issue for myself.
Because these "seconds" (possibly around 300), gave me enough time to read a few walkthroughs in Steam Overlay. :awkward:

5 minutes really?
That sucks if it really takes that long for you and others. For me it’s always less than a minute.
This sounds like a partial rebuild.
I had that one too recently. It's just about 400 shaders.

The thing is, we are talking about a whole precompile of over 3000 shaders.
This can take a while, even on my rig.
Frostea 10 Aug @ 9:09am 
Originally posted by Just Chill:
This sounds like a partial rebuild.
I had that one too recently. It's just about 400 shaders.

The thing is, we are talking about a whole precompile of over 3000 shaders.
This can take a while, even on my rig.
This happens to me everytime I launch the game and while I have a good machine it still takes like a couple of minutes to do.

Very annoying…
Indeed it is.

I fixed it by turning off any specific GPU driver settings for Abiotic Factor in Nvidia Control Panel.
If you have AMD you can try the same.

Ingame I deactivated VSYNC and capped frames to 60.

That got me rid of the whole recompilation process. :wellok:
Not sure why many are having this issue. It does do this every time it starts up, but it only takes a few seconds for me.
Originally posted by ghstbstr:
Not sure why many are having this issue. It does do this every time it starts up, but it only takes a few seconds for me.
How many shaders do you have to compile?
The thing is before 1.0 there was no shader thinggy but now 1.0 shader thinggy now a thing and it always reset for some people but I saw the mod work that skip them and gameplay still the same sooo it lead to why we need the shader thinggy always for some?
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