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May have fixed the lobby clogging bug, where a zombied player hangs out in the barn preventing the game from starting.
Bugs found.
Remote player count changing while boars seek to chase nonexisting player. From abberant joining player in lobby.
Homing error.
Null lobby created on failure to acquire steam.api. or remplayers deleted. Or missing.....check game next day logic.
Blimp not shootable.
Teleport bug fixed.
[ ] Bricks down the stairs
[ ] Pdb file for debug line numbers
[ ] Chain secret added to barn
[ ] Tunnel include brick door, For each tunnel, door types, and animation types Hdoor Bdoor
[ ] Down lower stairs in model
[ ] Block updates assets
[ ] 5 tunnels, 2 new enemies
[ ] Inc versions #
[ ] Verify new save file format
Updated: Improved
Before Releasing:
[ ] Remove cheats, dev modes
[ ] Increment versions for multi
[ ] Turn off spritebatches scrnmgr
[ ] Verify upload file dates via beta
[ ] Verify coop gameplay works
[ ] Verify save file , goldstars
Bugs fixed:
Shoulder clipping 1st fixed
Paste nan decals when shot in sky
Host request for tunnels game
Clouds bug fixed texture
Shooting cu boars override by princess
Quality barn, lights, roof, tires revamp
Tunnel content added, etc
Rework vicinity barn items interior
Particle attempt tri vs quad efficiency
Blood trail attempt to improve perf
Flashlight coop depth added
2 new guns maybe 3rd
Breakable walls and lighting
Barn door texture, and lighting
Gfx settings file controls
Tunnel key requirement removed
Bulkaboars gone day2
Increase blood trails, global bleed
Utilize gore variables? Add in menu
Make lens a slider in game options
Main Menu screen gamepad added
Barn lights interactive, networked
Redsun skycolor changes, gradual
Wallet menu improvements
Lens adjust unhook from arrows key
Lens controls in wallet slider
Gamepad improvements for sprinting
Engine improvements more gore gibs
Culling improved, and optimized
Tunnel textures improved
Laser tracer fixed, and refined
Apply to 4p, 3p, 6p
[ ] Bullet holes new
[ ] Shell casings new
[ ] Muzzle blast new
[ ] Audio Gunshots, reloads etc
[ ] Gun models pistols
[ ] Assign dmg, offsets ,
[ ] Stick guns to wall
[ ] Fix gfx settings file. Verify
[ ] All modes, test flashlights
[ ] Verify gununlocks, and weapon bools, inside save files, modes
[ ] Electric pineapple pickup
[ ] Slide Door to white Barn
[ ] Lever for Silo, grain dump
[ ] Add VO audio for all hats
Add in 5 new tunnels, tunnels : model 5 new mazes, deadend maze, extend close door dist, to escape dead end
Model, shape, test, map, code in enemies startpoints ? Import gps paths
Map10 dead end, boiler plate
Map11 fun time halls : new pistol
Map12 goggles needed, portraits,
Map13 p doors, p doors blood trail
Map14 combo doors, skull traps
Map15 not worthy temple, enemies
Special key, unlock new pickup, silo dumper switch, new hats, new guns, radar map , escape key, new portraits, 5 enemy, and.....new pickups, new hats.....
[ ] Tunnels add new ones
[v] Remove key requirement
[ ] Add fence ceramic plug tops
[ ] Create electrified chunks?
Electric pineapple juice:
Melee electrocuted 1 boar,
Jump electrocution wave, depletes
Gore Options Screen
[ ] Blood pool max
[ ] Blood trails odds
[ ] Blood spray from guns
[ ] Bones and gristle
[ ] Blood trail length
[ ] Defaults button reset
All true. And intentional.
S:
Game breaking bugs. None.
A:
There are bugs, like can't shoot the blimp, can't get the zombie boar achievement, broken things
B:
Then there are visual glitches, like teleport glitch out of map, items not saving...etc
C:
Lastly are quality modifications like char head size, gunshot audio, sensitivity settings, pausing game , and other features
Moreover is content, from the content wishlist....
4 new tunnels
5 new hats
2 new guns
1 new character
New dialogues
New secrets
New Red Suns
A new gore menu
A new pickup
A better rocket launcher
New boss fight
Etc....
Sexy Date :28-08-2023 22:41:59
ERROR MESSAGE : The viewport is invalid. The viewport cannot be larger than or outside of the current render target bounds. The MinDepth and MaxDepth must be between 0 and 1.
Nombre del parámetro: value
StackTrace : en Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_Viewport(Viewport value)
en Blood.ScreenManager.Draw(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
en Blood.myGame.Draw(GameTime gameTime)
en Microsoft.Xna.Framework.Game.DrawFrame()
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Blood.Program.Main()
********************** SORRY THE GAME CRASHED **************************
Yeah you moved the viewport, or changed your gfx settings to an illegal setting. Your viewport is invalid.
I Need more information, as to exactly what you did. Changing gfx settings to the wrong setup using the gfx.txt file can do that, or minimizing and dragging, borders etc....
Its kinda up to your discretion how you change your gfx settings.
Sounds to me like you changed the gfx settings then exited last time. Only reason im saying this is I had a few people test this out.