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I'm still have fps drops\frame skipping on fullscreen, but now only with automatic frame limiter. With 60 fps limiter only some milliseconds freezings.
And on windowed/borderless mode works perfect with automatic frame limiter, but have some milliseconds freezings with 60 fps limiter (just like on fullscreen).
That solves the delay problem, thank you!
I'm having huge fps drops on all three games with DX9.
Installed all the updates including the latest ones, made sure the config settings were identical to preview versions (and confirmed by playing the DX8 versions, which all seem to be normal), and also made sure to set my dedicated GPU to the games. Restarted Steam, tried many times, but it's consistent: with DX8 I get from 60 to 120 fps, deppending on the map. With DX9 I'm getting 15~30 at most.
I'm sorry that some of you are still having frame rate issues with DX9. I'll keep working on improving it, but for the time being there are always suggestions to make. Windowed usually performs better, even borderless. And fortunately DX8 is still there!
I'm definitely not complaining, though (especially since my current set has a 60hz monitor so it wouldn't make any difference with anything above 60fps for me).
I still want to test on different maps of each game, but from what I saw right now, the fps seemed very stable even on some larger areas.
Thank you, Sara. Your efforts and continued improvements for these games are very much appreciated.
If I stumble upon any new issue, I'll be sure to report.
Probably also shows that some of the DX8 issues were as much on Intel support as it was on nVidia support, if not more so depending on who was in charge of shuffling the GPU tasks over. And without screen tearing when using the Intel GPU in borderless windowed it could well be the better option anyway.
No update has fixed this problem, but it's true that some occasionally don't have it. (By the way, forcing the Nvidia GPU never would have worked back then; DX8 isn't supported by the dedicated part of Optimus at the driver level, in fact it's specifically disallowed from using the dedicated GPU in DX8 games no matter what the developer does. I tried pretty hard to find other ways around it short of using a wrapper!)
I'm glad that you've never had trouble with that, though. Importantly, though, I think it's good that we have -options- so everyone can find something that works for them.
Edit: Wait, my bad. Did you mean that you think the Intel problem may be gone in DX9 versions of the game? Because that absolutely is possible. I don't have much feedback on that at all, leaving the possibility there. Sorry, I've had a long night and one of my housemates left in an ambulance not that long ago (they're fine) so my mind wasn't all there in replying.