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Actually, no; happens to me too.
I'd stagger her when she 24/7 spams blue bomb attack, getting her to one hit kill hp ion about 10 seconds of the fight. She then decides: "YOU KNOW WHAT I'M TIRED OF YOUR ♥♥♥♥ STOP STAGGERING ME!!!" and decided to spam Reaper/Slam attack(s). Never touching the ground for more than 5 seconds.
This is all while assuming you're not doing the genocide run (is what I like to call it) and get to the monolith boss. Unless he's do-able any other way, then there is no stopping that reaper 999999999999999999999999999999999999999999999999 dmg.
I'll make a run and record it, showing what I did. Hopefully it will turn out the same.
It's definitely not luck. Please look at the code and check that the chance actually halves and not doubles. I literally just fought her where for the last 2 minutes of the fight, the death attack happened without a break, probably 20 times in a row.
The fight is awful and one of the worst boss fights I've ever seen in a game of this genre and I played a lot of them, but there are a lot of issues that maybe be subjective or not. This one is definitely a bug though.
Other issues in the fights are that she can just do nothing but spam the jump attack and be invincible for as long as she pleases. I cannot hit her whether I try to tank her or not if she does consecutive jump attacks. She's literally invincible during that part of the fight.
The fight isn't particularly hard, I fought her early. It's just...incredibly dumb, sorry.
Also apparently killing her gave me a weapon upgrade and now all enemies take longer to kill because...reasons? Went from 200 atk and 1 heavy + 1 light attack to kill a maiden to 220 atk and 1 heavy +2 light attacks to kill the same maiden. You're actively punishing the player for progressing in the game by making enemies scale with boss kills, and incentivize the optimal play of killing bosses as late as possible. That's just an awful design decision. Players should NEVER be punished for making progress.
Probably just gonna stop playing at this point. The fight and that are just absurd.
Some people love the fight some hate it, cant please everyone.
She is not invincible she in fact can be shot and made to kneel after landing.
Thats a lot of assumptions made on no evidence in the last part, enemy hp does not go up and you get stronger not weaker. Thats a fact, as you loose sanity different enemies show up but the same enemies will retain the same health. If you dont like the sanity mechanic and think its punishing progress that's one thing but dont jump to conclusions.
You are welcomed to refund the game its not for everyone's taste, nor will it ever be.
I don't know what evidence you want, I didn't record my gameplay. It's not luck. That's not how luck works. If a coin lands 20 times on head, you disregard the notion that it's a fair coin. The attack happened nonstop for minutes, which is statistically impossible if the code does what you say it does, so it can't do that. There is no other alternative. Do you want an eye witness report on top of it (since I had someone watching me play) or is that enough "evidence".
As for the other example, I don't know what other evidence you want except the exact numbers. I said I killed the same enemy in both scenarios, the basic maid. No sanity mechanics at play.
With 200 atk before the boss, she died to one heavy attack followed by a light attack. With 220 atk after the boss, she survived the same combo under the same circumstances.
The reaper attack happens EIGHT TIMES within a minute, and at the very end happens literally four times in a row. According to your numbers about how the attack is supposed to work above, that should be a what, a 1/4 for the first attack, assuming that's the first time she used it in that fight, that makes it a 1/64 for the fifth attack, followed by an immediate 1/128, 1/256, 1/512. That is literally a ONE IN A BILLION chance. On the first video I pulled. Aligning with my experience. But it's just bad luck.
Even if for some reason the earlier uses don't count since it's a different phase or what do I know, it still would be a 1/4*1/8*1/16*1/32=one in sixteen thousand chance. Considering, again, the same thing happened to me too, even those numbers would be multiple orders of magnitude beyond the point where calling it bad luck is a good explanation.
You seem to have gotten way to fixated on this. What do you want? I am not changing the game, you are free to have your opinion.
And what do I want? For now I want to get to the bottom of this. You're the one that's deflecting for whatever reason.
As for the boss ai its a roll if the last attack was the same as the current roll it will roll again once. Effectively halving the chance. It doesn't carry over it will only roll twice, so instead of 50% you get 25% rolling below 25% 10 times in a row is not unlikely.
Deflecting... I think you need to take a deep breath and forget this.