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While I admire your passion to your work, your attempt to roll out a Linux(/Mac) build has actually backfired on us since with Proton, we can now run almost any Windows-only game perfectly fine on Linux. Just not anything that already has a Linux build, however broken, unplayable or outright not existing the files in that build are.
My Suggestion would be to either try and pull the Linux/Mac build completely (if even possible) or join the appeal to Valve to enable Proton even for games which already have a port. Your case would make a really good argument here.
Thanks for the work, we still really appreciate your efforts!
Is there any way you could provide the same beta build to GOG that you did to Steam? I'm unable to play because of the save bug and would like to try to help solve it but can't get a version that will produce the logs you asked for. Thanks for all the hard work!
I am just going to take a stab at guessing you mean instead of building native for Mac/Linux you are telling/asking them to try and get the game officially whitelisted for use on Proton/SteamPlay?Just note that a new release of Steam Play/ Proton was released not that long ago that made it so games with Linux build could be forced to run through Proton instead of their native builds. Ie Dying Light can be forced to used Windows version through Proton instead of the native Linux build.
Oh snap, without your comment I wouldn't ever have known that they actually implemented that feature. Goes to show that my comment was after that Update.
As always the real hero is in the comments.
Thanks man!
Thanks everyone!
post edit:
I am getting the relevant Update Notification (dated 19.01.) JUST NOW (22.01)?!
As far as official Linux support, the barrier right now is licensing. For some of the plugins we use, they charge us for each OS we want to release, and it's a lot of money. We can't afford to purchase the Linux license at the moment.
Considering that there wasn't even hope that my rant from earlier would be fixed and yet the patch was out before I posted and the fact that Valve is also working on a MacOS release of Steam Play, you may wanna hold back and check their progress before rushing out the door!
From my standpoint you should concentrate your efforts on fixing the Windows-version and work with the Proton team to make that version work better on every OS.
Stations are lodged half-way into the ground/ice, some of them are bouncing up and down like the chains were made of rubber, and so on..
I really, really hope these problems will be solved. The game truly deserves it.
Eh. Launches the new and improved version with A GAME BREAKING BUG ON THE MAIN QUEST. I really want to enjoy that game. I really want to share it with my friends. I really want to enjoy a unique experience. It is seriously problematic when players literally can not finish the game with serious bugs. How did you play test for hundreds of hours when you missed a couple very serious fundamental game breaking bugs?
I am glad your publisher got after you for leaving the game in it's current state.
You definitely are right to be frustrated at the state of the game. Your assumption that because you ran into a game breaking bug it must be impossible to miss it, though, is honestly ignorant of how programming works and the myriad of complex issues that could cause one series of steps or system/driver setups to lead to one behavior while another one results in something very different.
I equate most of the problems with inexperience. Just from my experience with .NET I can see several choices they made that I know cause problems because they don't work the way you would assume they did or are just plain unreliable. I really hate the way they store saved game data to give an example.
I am glad to hear that they will be working to fix the problems. I certainly won't trust any future games from them without first seeing proof that they are already completely playable without game breaking bugs but I don't think for a second that they acted maliciously or dishonestly with this game.