Transport Fever

Transport Fever

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BuffHamster 20 Nov, 2016 @ 4:03pm
Buffhamster Mods
I am currently working on a texture recolor for the tracks, rocks and terrain. I have alter the color balance for a darker, rustier looking standard track using a pink/red granite ballast, tweaked the rock model and ground textures for color-contrast-saturation, and modified the overall terrain by de-saturating it slightly.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803587254

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803587407

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803587643

A "before" Picture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804036336
... and after
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803587760

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803588115
Rocks and High Speed Rail "before"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804035910
Rock textures after
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803587925

Any thoughts or ideas?
[EDIT] added a couple of "before" pics.
[EDIT2] The first version is now available in the Workshop. If anyone has suggestions for additional packages (or problems with this one), feel free to post with one caveat in mind: creating the texture replacements is not difficult by itself, just very time consuming.

Also, "texture replacement mods" can conflict with other mods, for instance, this mod conflicts with the "Snow Mountains" mod as it modifies certain Terrain textures that both mods use.
Last edited by BuffHamster; 26 Jan, 2017 @ 12:26pm
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Showing 1-8 of 8 comments
Baleur 20 Nov, 2016 @ 11:10pm 
Looks amazing, but would like some vanilla shots as comparison
BuffHamster 21 Nov, 2016 @ 11:47am 
Originally posted by Baleur:
Looks amazing, but would like some vanilla shots as comparison
... for vanilla shots, there is always the store page. I am currently using the main games files for testing LODs at the moment, but I can revert back to vanilla and try to get some comaprisons.

Stay tuned. Okay done.

One question, how is this packaged for the Workshop? Nvm, the first package is up on the Workshop.
Last edited by BuffHamster; 27 Nov, 2016 @ 10:59am
BuffHamster 25 Jan, 2017 @ 3:12pm 
Additional Mods:
Seperate mods for Terrain and Tracks. Now you can 'mix and match'!! Just remember that you can only have one Track texture mod active at a time, otherwise it may crash your game.

A Sunset mod. Nothing but an early evening sunset. Light direction has been moved to create longer shadows and the "fog" color changed to match the sky.

A mod to enable 'reversed' diesel and electric Locomotives for USA locomotives. There is a mod for European locomotives on trainfever.net, titled "All Vanilla locomotives backwards" (translated), but it doesn't have the vanilla USA locomotives?

Someone asked about that:
Pytex -Dec 31st 2016

Hi, I was waiting for someone smarter than me to create a mod that flips the engines in TF, and I was delighted to find out that someone did it, however it appears that this only reverses the Vanilla European locomotives. Is this a bug or just not implemented? Thanks.

MeckiBoy -Jan 1st 2017

No, it is not a bug. I have to create a file for each engine. And if you dont have that particular mod installed when using the mod your game will crash. But if you want to flip your locomotives and learn how to, feel free to contact me.

Uh, yes, I wasn't aware that the USA set was an additional mod, mine shipped with the game. And no, you don't need to contact him, it is a very simple task. You need to create a simple LUA file that tells the program to display the particular locomotive backwards:
function data()
return {
vehicles = {
{ name = "vehicle/train/usa/alco_hh600.mdl", forward = false },

},
name = _("ALCO HH 600 Reversed"),
desc = _("The ALCO HH series were an early series of switcher diesel-electric locomotives built by the American Locomotive Company (ALCO) of Schenectady, New York.")
}
end

You have to use the name of the .mdl file of the locomotive you want to reverse, or it won't work. They are generally placed in the "Multiple Unit" tab of the purchase screen and have the same characteristics of the forward facing locomotive.
Banelord300 21 Feb, 2017 @ 1:16pm 
Is this mod meant to work well with curved stations? As ATM curved stations got an different texture compared to vanilla stations so when I add your mod the brown pattern along the tracks on uneven freight stations becomes choppy instead of continuous.

Last edited by Banelord300; 21 Feb, 2017 @ 1:16pm
BuffHamster 21 Feb, 2017 @ 2:27pm 
Originally posted by "DARK AGE TECHNOLOGIES":
Is this mod meant to work well with curved stations? As ATM curved stations got an different texture compared to vanilla stations so when I add your mod the brown pattern along the tracks on uneven freight stations becomes choppy instead of continuous.
Hmmm, not sure what is happening there as I haven't seen that yet. The rail and ballast textures are use by everything in the game that uses rails, but it may be the LODs that are causing some issues.

Is it apparent when you zoom in and out, or at a particular zoom level?
... do you mean the white textures for curved stations with odd numbers of track? That is the station model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=869355673
even number with high speed tracks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=869355891

I may need to see a screen shot of what you are describing to pinpoint what is happening.
Last edited by BuffHamster; 21 Feb, 2017 @ 2:51pm
Nedster87 18 Mar, 2017 @ 6:59am 
Hi, I really like the textures of this mod, it's a great enahncement and I always use it whenever I play! A comment I'd make though- but I don't know if anyone else finds this- that the way the sleeper textures repeat when you look along the line into the distance it repeats the colours in such a way as it distorts it. I noticed that the vanilla doesn't do this? It spoils the mod a little bit and I wonder if it's something that might be fixable? That said- maybe it's something wrong with my game!! I really like the mod and as I said it still improves the game enormously! Thanks! I'll post up a picture!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=886017477
Last edited by Nedster87; 18 Mar, 2017 @ 7:05am
BuffHamster 18 Mar, 2017 @ 10:38am 
Originally posted by Nedster87:
Hi, I really like the textures of this mod, it's a great enahncement and I always use it whenever I play! A comment I'd make though- but I don't know if anyone else finds this- that the way the sleeper textures repeat when you look along the line into the distance it repeats the colours in such a way as it distorts it. I noticed that the vanilla doesn't do this? It spoils the mod a little bit and I wonder if it's something that might be fixable? That said- maybe it's something wrong with my game!! I really like the mod and as I said it still improves the game enormously! Thanks! I'll post up a picture!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=886017477
I have noticed this too.

The mod uses the original textures, but alters the colors and LODs used for them, with the drawback being that pattern repitition is more noticeable. I will look into correcting the LODs for the DDS textures.
Banelord300 1 Jan, 2019 @ 10:59am 
Any progress on the Lod correction?
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