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C:\Games\Steam\steamapps\common\Transport Fever\mods
To expand on that note, mods for Train Fever were not built with Transport Fever's new features in mind, so none of them will have transparent windows, interiors or re-colourable surfaces. Nor will they be affected by dirt and rust. Also most of them are still priced for Train Fever's economy balance and are considerably underpriced in Transport Fever's terms...
Truth with some modifications... Most of the vehicle mods will work this way. Scripted mods might need some extensive rework... (I have a few mods that I haven't been able to convert yet due to changes in the modding API).
I have no clue if it's a scripted mod or not.
Put the unzipped DLC in your mods folder and then remove any sub folders and files not directly related to vehicles, except for the "extras' folders.
For me some of the trains had flickering textures and you'll have to edit the mdl files to adjust running costs - also, the models are obviously no better than they were in Train Fever so the graphics will not be as nice as native transport fever vehicles.
There might be a better way to do it than this and I haven't tested much beyond making sure a few of the trains loaded in my game, so your results may differ.
I thought it might be selfexplanatory, that the models wouldn't upgrade themselves graphically.
But I tried putting it in both the mods folder and the dlc folder, and for some reason neither worked out for me.
As to deleting all unrelated files and folders, I believe I tried that. Thought I must admit, I'm not that pro when it comes to modding this game.
Thus, I ask, do you have a list of files and folders directly related/unrelated to the mdls?
1 Keep the "nordic/res" folder, delete any loose files, and keep the "audio", "config", "models", "textures" folders
2 In the "audio" folder you want to keep the "effects/vehicle" folder
3 In the "config" folder you want to delete any loose files (especially the config files), and keep the "multiple_unit", "sound_set" folders
4 In the "models" folder you want to keep the "group", "material", "mesh", "model" folders, and under those, you should delete any subfolder not called vehicle or extra
5 In the "textures" folder you want to keep the "models" folder, and delete all subfolders not called vehicle or extra
At that point, test to see if you crash when you start a new game - if so there should be a LUA error message which will tell you what file caused the crash - if it is not related to a vehicle, you can probably just delete the file. The most important thing to getting the DLC working is to remove the scenario files so the game loads the DLC as just a collection of vehicles
To adjust the costs of vehicles, go to the models/model/vehicle folder and find the .mdl file you want to change. Replacing the cost and maintenance cost with -1 should set the vehicle to have costs based on performance, just like native transport fever vehicles
If I did anything else than that it is too long ago for me to remember - but if I figured it out, it can't have been too hard :)