Parkitect

Parkitect

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Recent crashes
So I've came back to the game, and after reading some Guides, actually started getting really into building initial Rollercoasters, with highest exciting rating. However, in my previous Park, wooden RC crashed, because of brake failure to stop the train before entering the station.
Ok, I've looked it up, started a new Park, added initial brake to slow the train down to 25km/h before last brake into station, maxed the maintenance and it crashed within first year. There was a lift in a mid section of last ramp up to the brakes (single piece in the middle of slope) which failed, and the train was held. After the maintenance guy fixed it, it rolls back to the second train waiting and crashes. Ok, I fix that by removing the chain lift, and few minutes afterwards, Wild Mouse crashes with initial chain-lift from station fails, and the train rolled back into second train loading in station.
I would not start this topic, but I had once in my whole play-time wooden coaster crashing, but now 2 with lift failure within months, and good maintenance, is catastrophy.
it doesnt make sense to put brakes everywhere, because none of the recent RC were crashing, but now I think that maybe uncovered chainlift pieces are more prone to failures if they are unroofed ? or something like that.
Any thoughts ?
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Showing 1-1 of 1 comments
Wai 11 Mar @ 8:02am 
I build a lot of coasters and use breaks very sparingly or not at all but only have problems, as you describe, very occasionally. I don't know, so, please forgive me if I have it wrong, but, it sounds like you may not be correctly using the various mechanisms, such a tilt and the monitoring of stats (while building) such as air time. I practise building different coasters in the sand box if I am aiming for something really exciting. Watch out for red highlighted sections while building and reduce or eliminate them. When I have a good coaster I save it to a blueprint. Also, particularly with competition entries which must be built and submitted without being tested in a "real" park I run my coaster numerous times in "Testing" mode. If you change the number of cars per train this will almost inevitably change the stats and it will frequently lead to crashes. I never run a new or modified coaster in a "live" park until I have run it in "Testing" mode several times. (In scenarios where you have to build without pausing and blueprints I stick to only coaster types I know well and I keep them short and boringly simple.)
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