Hand of Fate 2
Infected AI
Both Infected and Afflicted enemies seem to prefer walking into walls over engaging you in combat.

I know they're supposed to be mindless zombies, but i've played through the entire game on Switch, and i'm *pretty* sure they aren't supposed to act this way.
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Showing 1-4 of 4 comments
Ratt 24 Aug, 2019 @ 8:14am 
This bug got fixed at some point. Did it come back, or did the fix just never get to consoles?
Last edited by Ratt; 24 Aug, 2019 @ 8:14am
Originally posted by Ratt:
This bug got fixed at some point. Did it come back, or did the fix just never get to consoles?

I worded that post badly, sorry, this is an Issue on PC, i just meant to say that i played the entirety of the game on Switch a year ago and never experienced this.
Cheeseness  [developer] 24 Aug, 2019 @ 4:05pm 
This kind of behaviour has historically been caused by a range of edge cases. I thought we'd caught all of them, but apparently not.

Could you email any more details that might help us reproduce this to support@defiantdev.com along with a link to this thread?

In particular, it'd be good to know whether it always happens from the start of combat, or whether something seems to trigger it. It would also be helpful to know your system specs (OS version, CPU, RAM, graphics card, and graphics driver version) and how is the game running performance-wise during combat.
Originally posted by Cheeseness:
This kind of behaviour has historically been caused by a range of edge cases. I thought we'd caught all of them, but apparently not.

Could you email any more details that might help us reproduce this to support@defiantdev.com along with a link to this thread?

In particular, it'd be good to know whether it always happens from the start of combat, or whether something seems to trigger it. It would also be helpful to know your system specs (OS version, CPU, RAM, graphics card, and graphics driver version) and how is the game running performance-wise during combat.

I'll get right on that.
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Showing 1-4 of 4 comments
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