Hand of Fate 2
Unable to start Judgement, a card appears missing on the loadout
I wanted to try and get gold on Judgement today but no matter what layout I use, even using "recommended", a hole appears in the map and I can't do anything. I can upload files if requested.
the card that should be right of the forst is not showing, as if the dealer never placed any.
I was able to reproduce this in 1.2.1
the recommended loadout does use 2 new cards - I did complete a couple further challenges.

the loadout is as follow :
companion: the hero
enounters : exotic pies and lies, fetid fens, temple prayers, empire contacts, fallen trasure, sooth sayer, trading house, dark alley, the wretched (new), mystery chest
weapons: bullseye, scortched blade, joustling armor (token not unlocked), the lord's diadem, elusive charm, nazgar's rekoning, kubarak's glaze, thunaer's talons (new), ring of defence (new), suit of ice
supplies : extra food, extra gold, questing mace X
Last edited by Selene Ellinoth; 7 Feb, 2018 @ 5:02pm
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Showing 1-4 of 4 comments
Lee 7 Feb, 2018 @ 10:12pm 
Thanks for letting us know, Selth! I'll get this to our QA team. In the meantime, are you able to send us a copy of your output log and player profile? Instructions can be found in the FAQ.
Selene Ellinoth 8 Feb, 2018 @ 3:29pm 
Reproduced the issue with 1.2.2, I got the log file - you may find it at https://pastebin.com/KWFeECUs this is not set to expire. I also have a screenshot : https://i.imgur.com/BQninsk.jpg
Selene Ellinoth 8 Feb, 2018 @ 3:32pm 
if that's any help the following error is visible :

Originally posted by output.log:
[MenuStack] Push PrimaryMenus menu:Map
Trying to localise a null key in the string library CARD_FORTUNE_MAPPEEK5

(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to localise a null key in the string library CARD_FORTUNE_MAPPEEK3

(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Begin Event: Defiant.SimpleEventOnModifiedFood Food (IntStatModification)
OnModifyFood (Defiant.SimpleEventOnModifiedFood) : Triggering Defiant.SimpleEventListener on CampfirePing using Food (IntStatModification)
End Event: Defiant.SimpleEventOnModifiedFood
Equipping Card_EQ_QuestingMace10
Setting Last Weapon Handedness to TwoHanded from QuestingMace10REF (WeaponRef)
TokenManager: Betting Challenge Tokens for Challenge_11_Justice(Clone)
TokenManager: Betting Gold
TokenManager: PlayPlaceBetAnimation for Card_CH_11_Justice (ChallengeCard)
TokenManager: SpawnToken at bone 0
TokenManager: PlayPlaceBet Complete
NullReferenceException: Object reference not set to an instance of an object
at Map.GetEncounterCardForSlot (.MapLayoutSlot a_slot) [0x00000] in <filename unknown>:0
at Map+<FillEncounters>c__Iterator6.MoveNext () [0x00000] in <filename unknown>:0
at QuickCoroutine.Process (IEnumerator a_enumerator, Boolean a_quick) [0x00000] in <filename unknown>:0
at Map+<FillLayout>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at QuickCoroutine.Process (IEnumerator a_enumerator, Boolean a_quick) [0x00000] in <filename unknown>:0
at Map+<CreateNextMapLayout>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[MenuStack] Push SecondaryMenus menu:Pause
[MenuStack] Push DialogueRoot menu:Dialogue_Quit_Prompt(Clone)
ConnectionState Disconnected -> Disconnected
Selene Ellinoth 8 Feb, 2018 @ 4:11pm 
as the player profile, I've uploaded a capture of the folder & put a copy of the screenshot - you may find it at https://drive.google.com/drive/folders/1jNYTrq-shY75A-LUsMcYpujAtA0hWXL7?usp=sharing
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Date Posted: 7 Feb, 2018 @ 4:54pm
Posts: 4