Hand of Fate 2
Fake Gamer 6 May, 2018 @ 9:34pm
Checkpoint Combat
Are checkpoints supposed to stop triggering combat and offering force as an option after adventure 10? Since combat was removed as an option dice failure just moves me out, allowing me to effectively trade Fame for Food at a 1:2 rate by failing dice gambits with Gamblers Banquet.
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Ratt 6 May, 2018 @ 10:33pm 
You're only allowed to enter combat with each checkpoint once. Is it possible that you've already fought that one?
TARDIS 7 May, 2018 @ 1:15am 
Originally posted by Ratt:
You're only allowed to enter combat with each checkpoint once. Is it possible that you've already fought that one?
This is not entirely true. After some kind of adventure (I do not remember the number), option "to fight with the guards" disappears permanently. And it is possible to pass only with the help of bones (a roll of 20 - unreal without Kolbjorn and / or blessing +2 to each bone) or by paying money / food.
Fake Gamer 7 May, 2018 @ 1:27am 
Originally posted by Ratt:
You're only allowed to enter combat with each checkpoint once. Is it possible that you've already fought that one?
Combat both for failing the sneak Dice gambit as well as the entire "force your way through" option is completely removed for all checkpoints after a certain point in my playthroughs, I was wondering if it was intended or a bug.
Lee 8 May, 2018 @ 8:54pm 
The latest update should address this, restoring the combat option to the card.
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