Hand of Fate 2
Madine 22 Mar, 2018 @ 5:47am
Unstoppable death to wraiths
Adventure 7, all goes well up to that point being, almost easy i would say. Then, boss encounter with some skeletons and 3 brimstone wraiths that drain 3 health per second and have tons of health making impossible to survive, because of the speed they absorb my 200 hp pool (maybe its not enough at this stage?).

But the feel is that that encounter is several million years-light of difficulty and run-ending potential over the other boss encounters... It could be me? Or has this encounter to be rebalanced?
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Showing 1-15 of 19 comments
Ratt 22 Mar, 2018 @ 8:10am 
I didn't sign up to the endless beta, but unless wraiths were substantially reworked, priority 1 in any fight that has more than one of them has to be hitting each one once in turn to maximize the time in which they can't do their unavoidable damage. The speed at which you'll have to move to do that to the wraiths should be enough to avoid all other damage anyway (except from mage traps if they lay them poorly).

Artefacts mostly suck, but it might be worth it to carry an artefact with the focused (thrown, whatever your language calls it) property, not to ever actually throw it but to give yourself the bullet time to find out where the wraiths keep teleporting to.

God, wraiths are nasty. Way scarier than liches, their Hand of Fate 1 equivalent.

EDIT: Come to think of it, priority 2 in any fight is killing a single wraith if there is one, just because it's more time-efficient to DPS it down than to keep interrupting it while hitting something else. The only exception would be if you had some NPCs to keep alive, a limited time to get a high kill count, or goblins, in which case you might be willing to pay the life loss to the wraith for the reward from the other objective.
Last edited by Ratt; 22 Mar, 2018 @ 8:16am
Madine 22 Mar, 2018 @ 8:22am 
In this encounter there were 3 wraiths at the same time as well as 8 skeletons, its almost impossible to be hitting the 3 of them continually to avoid getting damaged by at least 1! Also, being brimstone wraiths...their health pool is huge which makes dps'em one by one a bad idea.

There is no good strategy here, or at least one I can think of.
Hika Elm 22 Mar, 2018 @ 10:53am 
I died against these 3 wraith too. Just impossible to fight !
Cheeseness  [developer] 22 Mar, 2018 @ 10:55am 
Just wait till you guys hit the bug that allows for 4 brimstone wraiths :D

3 wraiths is intentional for now. We're keeping an eye on feedback, though. I'm super curious to see what kind of strategies people employ to try to deal with the situaton as we progress through the beta.
Anelyn 22 Mar, 2018 @ 11:39am 
The problem is more coming from the mix of monsters (especially in the boss ones).

Because if you get 3 wraiths paired with some mages and some fire spitting bandits you're pretty much in heaven before the fight even starts.

There are other bad combos (including ogres, shamans, necromancers etc) but pretty much given the fact that lifesteal is inexistant in this game compared to 1st, and the AoE dmg artifacts are 80% of time useless (because the AI very smartly will move away as soon as you trigger the artifact, wasting the charge and most of the damage).

Frostfang has lifesteal IF you kill a frozen enemy. Since you can't see health bars of non-boss enemies, it's pretty much rendered useless in a mobbing situation where you can't constantly attack same target for a prolonged period of time for various reasons (not even mentioning the dulling blade effect from the main curse etc).

So pretty much past 5th adventure, you will start to deal reduced damage, enemies will be more numerous and mixed factions, your companion will most likely be disabled etc.
Madine 22 Mar, 2018 @ 12:00pm 
At least we know the kind of enemies that we are going to fight when we choose the adventures. I found every faction boss easy or at least adequate in difficulty, but the skeletons faction bossfight with the 3 shades its way harder than the others, and I think that it may need certain items or combinations of them that the others dont.

I mean, i will just avoid that faction entirely from adventure 7 onwards because i'll get points anyway with the others, that are manageable.
Anelyn 22 Mar, 2018 @ 12:03pm 
You don't always have that luxury Madine. For example you can draw undeads and unknown as adventure options. There is nothing guarateed about unknown one that won't have what you hate ^_^
Madine 22 Mar, 2018 @ 3:23pm 
Originally posted by Anelyn:
You don't always have that luxury Madine. For example you can draw undeads and unknown as adventure options. There is nothing guarateed about unknown one that won't have what you hate ^_^

Well... yeah, but i can't think about any enemy combination in the game that is unbeatable except this one, because all damage can be avoided by perfect blocking or evading EXCEPT the damage coming from wraiths (because they don't have to attack or really hit you). 1 Wraith: focus it and done... 2 Wraiths... try to hit one after another and manageable; 3 wraiths... i don't know lol.
Valenos 22 Mar, 2018 @ 4:13pm 
Originally posted by Cheeseness:
Just wait till you guys hit the bug that allows for 4 brimstone wraiths :D

3 wraiths is intentional for now. We're keeping an eye on feedback, though. I'm super curious to see what kind of strategies people employ to try to deal with the situaton as we progress through the beta.

Got hit with the 'funtastic four' on my 16th adventure with Valenos. R I P :deathly:

As for beating the standard threesome, the key is to try keeping at least two together so you can interrupt the lifesteal at a reasonable pace. Stun and/or AoE abilities such as the frost fang's special (which I used to beat an earlier brimstone wraith trio) are also extremely helpful.

While I'd definitely say that multiple wraiths are too hard in comparision to other faction "combos", I do appreciate the challenge and strategy to this encounter. If there is one balance change I would like to see for this specific encounter however, it would be to remove the wraith's teleport ability when there's more than one active. Then it would be up to the player to keep them together instead of RNG. Otherwise nerfing the armored skeletons' armor durability (or simply removing them altogether for this encounter specifically) would also be very nice, as their armor is imo way too durable and annoying to deal with in an encounter like this one.
Last edited by Valenos; 23 Mar, 2018 @ 3:56am
3 brimstone wraith was a nightmare, I will never select undying type enermies after I had faced that.
IHaveLigma 9 Apr, 2018 @ 11:08am 
Its intentional? Well i guess ill intentionally avoid any undead trials lategame. I rather face 10 ogres than 3 wraiths at once.
Having a bug in this challenge with 3 ghosts\leaches. Killed them and now 5 skeleton emenies are unkillable. Not sure what to do, the fight was awful itself difficulty-wise and now this.
Cheeseness  [developer] 10 Apr, 2018 @ 6:34am 
Originally posted by Petite Fleur Sasha:
Having a bug in this challenge with 3 ghosts\leaches. Killed them and now 5 skeleton emenies are unkillable. Not sure what to do, the fight was awful itself difficulty-wise and now this.
Hi! Sorry to hear that you've experienced this issue.

If you haven't run the game again, it would be very helpful to get a copy of your game log and player profile. Details of where to find these are in the FAQ thread (keep in mind that the log gets overwritten each time you start the game, so be sure to grab one that includes this behaviour).

These files can be popped up to somewhere like dropbox or google drive and linked here, or you can email them to support@defiantdev.com including a link to this thread.
Cheeseness, very sorry - I kinda rage quitted and made me some tea :) Re-entered the game and killed everyone just fine now. Though, if I may say so, being a fan of both Hand of fate games - the fighting part is not why your games are loved (imo) and making such tedious enemies like 3 ghosts is not a very pleasant gameplay decision. There isn't enough mechanics to make it zen-flow epic battle like in Batman Arkham and having what we have here is more on the annoying side. I adore the story and gambit part and love to fight too, but there are way too much battles for my liking, they are mostly the same and in endless mode it feels even more dull. I may be wrong and I am happy if fellow gamers love every battle in here :) Cheers!
Cheeseness  [developer] 10 Apr, 2018 @ 7:24am 
Thanks for your kind words and congratulations on defeating the 3 wraiths after a break - that's a big challenge!

Regarding the other feedback, different players will have different preferences for how much/little combat they'd like to see. You can control that a little through putting more or fewer combat cards in your deck, but there's always a minimum amount. If you want to discuss whether that minimum is too high or not, this thread might be a better place for more general feedback.
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