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Artefacts mostly suck, but it might be worth it to carry an artefact with the focused (thrown, whatever your language calls it) property, not to ever actually throw it but to give yourself the bullet time to find out where the wraiths keep teleporting to.
God, wraiths are nasty. Way scarier than liches, their Hand of Fate 1 equivalent.
EDIT: Come to think of it, priority 2 in any fight is killing a single wraith if there is one, just because it's more time-efficient to DPS it down than to keep interrupting it while hitting something else. The only exception would be if you had some NPCs to keep alive, a limited time to get a high kill count, or goblins, in which case you might be willing to pay the life loss to the wraith for the reward from the other objective.
There is no good strategy here, or at least one I can think of.
3 wraiths is intentional for now. We're keeping an eye on feedback, though. I'm super curious to see what kind of strategies people employ to try to deal with the situaton as we progress through the beta.
Because if you get 3 wraiths paired with some mages and some fire spitting bandits you're pretty much in heaven before the fight even starts.
There are other bad combos (including ogres, shamans, necromancers etc) but pretty much given the fact that lifesteal is inexistant in this game compared to 1st, and the AoE dmg artifacts are 80% of time useless (because the AI very smartly will move away as soon as you trigger the artifact, wasting the charge and most of the damage).
Frostfang has lifesteal IF you kill a frozen enemy. Since you can't see health bars of non-boss enemies, it's pretty much rendered useless in a mobbing situation where you can't constantly attack same target for a prolonged period of time for various reasons (not even mentioning the dulling blade effect from the main curse etc).
So pretty much past 5th adventure, you will start to deal reduced damage, enemies will be more numerous and mixed factions, your companion will most likely be disabled etc.
I mean, i will just avoid that faction entirely from adventure 7 onwards because i'll get points anyway with the others, that are manageable.
Well... yeah, but i can't think about any enemy combination in the game that is unbeatable except this one, because all damage can be avoided by perfect blocking or evading EXCEPT the damage coming from wraiths (because they don't have to attack or really hit you). 1 Wraith: focus it and done... 2 Wraiths... try to hit one after another and manageable; 3 wraiths... i don't know lol.
Got hit with the 'funtastic four' on my 16th adventure with Valenos. R I P
As for beating the standard threesome, the key is to try keeping at least two together so you can interrupt the lifesteal at a reasonable pace. Stun and/or AoE abilities such as the frost fang's special (which I used to beat an earlier brimstone wraith trio) are also extremely helpful.
While I'd definitely say that multiple wraiths are too hard in comparision to other faction "combos", I do appreciate the challenge and strategy to this encounter. If there is one balance change I would like to see for this specific encounter however, it would be to remove the wraith's teleport ability when there's more than one active. Then it would be up to the player to keep them together instead of RNG. Otherwise nerfing the armored skeletons' armor durability (or simply removing them altogether for this encounter specifically) would also be very nice, as their armor is imo way too durable and annoying to deal with in an encounter like this one.
If you haven't run the game again, it would be very helpful to get a copy of your game log and player profile. Details of where to find these are in the FAQ thread (keep in mind that the log gets overwritten each time you start the game, so be sure to grab one that includes this behaviour).
These files can be popped up to somewhere like dropbox or google drive and linked here, or you can email them to support@defiantdev.com including a link to this thread.
Regarding the other feedback, different players will have different preferences for how much/little combat they'd like to see. You can control that a little through putting more or fewer combat cards in your deck, but there's always a minimum amount. If you want to discuss whether that minimum is too high or not, this thread might be a better place for more general feedback.