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It works because the main purpose of rings is to help with mini-games IMHO. Since you never know what you will run into next unrevealed card it makes no sense to limit equipped ring numbers as you can't swap them before a gamble or a fight most of the time and would become quickly a hinderance otherwise, having to scroll through dozens of rings to pick the "right" ones for every encounter.
Maybe I used the wrong word. By stacking, I only meant " equipping unlimited numbers of rings for various effects". Not "stack for same effect".
My suggestion to "limit the numbers" isn't to swap rings around. I find that rings give a wide variety of effects and there are absolutely no downside to them. By equipping many rings, you basically have advantage over ALL gambits, support in battle and various other benefits. By limiting, you have to consider what to equip and what to discard. That will make each playthrough different IMO.
But yes, if you swap ring around for best result, I can see that this can get annoying. But this is player himself playing the game in "frustrating way" IMO. Even now, you can swap armor and head gear(weapon is exception) to get best result with each card but I doubt many do this. It is troublesome and feel like "cheesing". Choosing a "favorite loadout" to play is more fun IMHO.
For same reason you will swap your weapon, shield, possible armor / helm based on encounter enemies. I doubt anyone will try to beat empire faction with dual weapons or northners with 2h if they have a better suited weapon type available to swap.
The game is always stacked against you, if you don't optimize you don't improve your chances to progress.
I never swap armor or helm based on card. Hell, I don't even swap weapon for most encounters. Only when I think a particular encounter is challenging, I swap weapon.
But I don't have statistics on which type of people is majority. So lets listen to more voices. xD
It may surprise you to know that despite what the game tells you, two-handed weapons are the best weapon type against all enemies - Empire, thieves, Northerners, what have you. This is because they have the shortest delay from when damage is dealt to when it is possible to dodge away from danger, and because attacks from a distance start with a lunge that doesn't put you in danger until it connects, the time from damage dealt to dodging away is the only time you should be in danger of being hit.
Yeah, I swap whenever I would get a benefit from it and remember to. I even swap equipment during dialogue; for example, if I have to play a chance card gambit that can result in gold gain cards, but the gold reward is given not immediately but after a dialogue, I will put on Imperial Armour and whatever Clairvoyant Helm is called in 2 (I forget right now) to win the gambit, then put on Armour of Gluttony and my default Gladiator's Helm (so I don't forget it for the next encounter) when the reward is dispensed.
I don't like 2h weapons that much, I prefer 1h / shield because some weapons have great abilities that are irrelevant of the base damage of weapon (knockdown, fixed AoE dmg etc) which stay relevant and useful no matter how badly the weapon breaks. Combo it with a shield that increases combo generation on ripostes and you have quite a powerful combo.
Plus in HoF1 we had gloves that added a lot of utility and various builds (hag wraps anyone?) which is gone here completely, and most rings just help with mini-games really, personally I have no knowledge of rings that drastically affect combat in some way (more damage dealt, less taken, life steal, HP / kill etc).