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The adventures works imo, I think hybrid ones would just be kinda pointless outside the already random ones we have. If nothing else we might get an adventure or two down the line for new enemy factions.
The trials are a tricky one. For me they become pointless to do after a certain point duo to being to expensive and not giving enough rewards or the gambit just being too hard. (Liberator is the easiest trial imo) But I don't see how this can be fixed without making it too easy.
The healer works too imo, by the time her prices become super high is when you have the fame to spare and you really need a nasty curse removed.
Curse/Blessing points could be fixed a tiny bit to incentives taking stronger curses/getting rid of helpful blessings.
For the rest it sounds like it would make the experience even easier then it currently is.
My suggestion from before was to make endless points worth getting over resources as it is always a better deal after a certain point to stop taking risks entierly and just play forever until you get bored/die because of a random mistake.