Hand of Fate 2
God Of BOX 28 Mar, 2018 @ 1:05am
A little suggestion list from box
Hello

Here's some suggestion and some improvments, that can be done in endless mode:


-There should be definetly more adventures. Sure, all of the adventures are basically "choose the faction wich you want to kill" or "choose wich have more points". I suggest to have "hybrid" adventures, like Empire and Northeners. the plot is that you got between the lines of Empire and northeners, and the final encounter would include either dealing with both faction in 1 battle, or dealing with them in 2 combat (first will be northeners, and second combat will be with empire). Because it will be hard to fight against 2 faction, maybe add a bonus points towards these adventures?

-The amount of food and gold can be really high at late runs (15+ adventures), and i MEAN it. You can have 500 of both food, and gold around 10th adventure. I suggest to have a encounter, where you wilingly loose some portion of food and gold (For endless score) and a random encounter, that would make you loose some food and gold (The hungry peasants is a good example of food removing, but at this point, its literally getting ignored, having around 300+ food. Maybe have additional villagers that asking you for a food?)

-Trial cards should have more appropriate numbers/difficulty. What i mean, is some trial cards require a lot of stuff, or just sounds impossible without equipment and luck. For a example, a trial, that requires you to bring X amout of blessings. Considering there is a lot of blessings thay you may loose over time (Not permament), you might fail it quite easily. At some point, it would require to bring 25+ blessing, you might have them, but what if half of them were transient? You would just end up loosing some of them at some point. Second example, is the pendulim trial. The whole gambit is skill only, no luck needed, but at some point, its just look impossible, where it "hits" the wall every second, and the succes space is so little, and might be fast. I suggest to revamp some of those challenges in numbers and difficulty for appropriate level of possibility. The trial that require to bring food, gold, weapon is fine

-Revamp the brimstone sword. AKA blood crescent. The weapon sounds quite powerfull, damages like 2 handed, dealth enourmnous amout of damage with special, and ofcourse, you have to pay for that with your max hp. Sounds good, problem is, that it degradates too, so at some point, the whole weapon becomes useless. I suggest to REMOVE degradation from this weapon, and also REMOVE restriction of loosing max health (What i mean, the endless curse removes your max health if you got hit in combat, and you have more than 100 of max health, removing the "100" part makes the weapon more risky to use, and at some point, you might end up at 40 max hp, just because you got hit too much, while wielding this sword. If short, you can loose max hp BELOW 100 if you got hit)

-Special interaction with devourer. You know, that he can eat the platinum equipment, and brimstone as well. Those legendary weapon and items can't just digested by beast. I suggest to add special interaction with beast, if you managed to loose a platinum equipment. Of course, the whole encounter will be complicated, and doable possible to make it so. But it would be great, if you lost a platinum holy mace, and for that, you god blessing, or lost it.

-Reseting/properly scale the healer encounter. You should know, that she can remove curses for fame, the price at beginning seems harmless and worth it, but at some point, multiple encounters with her can make a problem with curse removal, like, if you managed to remove 3-4 curses withing 2 meeting, the price for removal will be sill the same, and it will only increase in number, i suggest to reset the fame price each time, when encounters ends, BUT make it scale with fame (So, to remove a specific, it would require a 25% of your fame, and to remove random, a 15% of your fame)

-Curse/blessing tiers. Everyone, who played endless know, that you can wilingly accept curse for score, and sell blessing for the same reason, the sacrifice blessing encounters sound legit, but some of them have low price. some might give you 20, some 90. With curses, EVERY curse is 90 score, even the really bad one (Like corruption), and loose gold while starving, they have the same value of scores... wich doesn't make sence, and makes you aim for curse, that can't make your game harder in certain situation (Like hunger). I suggest to add more value to some curses and blessings, like permament blessing should give move score, than transient, curses should have more (or less) value, like Corruption would give you 200-600 score, because how bad it is. while "Loose gold while starving" should give 50 score.

-Curses (and blessings) that can give you more curses (like corruption) should not give out random curse, but rather give you low-mid tier of curses, because it can makes even more unplesant curses, and the whole situation can become quite bad, and the curse is just becomes "parasite" that grows and evolve



So, thats just my little list of suggestion. Im intrested to hear others opinions of my suggestions, and maybe hear others suggestion?
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Emilio 28 Mar, 2018 @ 2:08am 
I think devour works nicely for what it does. I mean if you horde items losing 3 is hardly going to hurt you at all so it's definitly a non issue at higher level plays.

The adventures works imo, I think hybrid ones would just be kinda pointless outside the already random ones we have. If nothing else we might get an adventure or two down the line for new enemy factions.

The trials are a tricky one. For me they become pointless to do after a certain point duo to being to expensive and not giving enough rewards or the gambit just being too hard. (Liberator is the easiest trial imo) But I don't see how this can be fixed without making it too easy.

The healer works too imo, by the time her prices become super high is when you have the fame to spare and you really need a nasty curse removed.

Curse/Blessing points could be fixed a tiny bit to incentives taking stronger curses/getting rid of helpful blessings.

For the rest it sounds like it would make the experience even easier then it currently is.
My suggestion from before was to make endless points worth getting over resources as it is always a better deal after a certain point to stop taking risks entierly and just play forever until you get bored/die because of a random mistake.
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