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For anyone not familiar:
Round 1 has no target. Whatever you roll in round 1 will be the dice target you're trying to beat in round 3 to win the wager.
Round 2 is a repeat of round 1. If you roll something higher than in round 1, it becomes the new target you'll need to beat in round 3. If not, the target for round 3 stays the same. Therefore, your goal in round 2 is to roll lower than in round 1.
Round 3 you just want to roll higher than the target you set in round 1 or round 2 so that you win the wager.
The problem is, if you roll under the target in round 2 (which is what you want), the game considers this failing a dice gambit, plays the failure sound, and triggers any gambit failure related events.
Berta's has always worked this way, it just never mattered very much because there weren't a lot of situations where it had much effect. But with Fickle Fate, it becomes a potentially run-ending complication.
I imagine most players have the good sense not to play dice at Berta's anyway, since the nature of the challenge nullifies most of the dice gambit gear benefits, making it into a genuine gamble.