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It's the same with drones, they just deliver 1 fuel to the polymer factory and then nothing until it runs out again the next minute...
Update2: I've noticed another thing contributing to the problem... often times the universal depot is supplied with the needed resource, but the drones don't do anything with it. they just sit idle. When I try to let them manually gather the material it says "can't find nearby material"... So there is defo another bug going on there...
Update 3: Been monitoring some more... I got a shuttle coming in to a new construction site... brings in 6 metal... drones do nothing cause apparently there is alrdy another shuttle on the way to take it back away from them... all the way back to my main storage that has ZERO request for metal... Explain that one, if not a bug...
UPDATE4: What I feared would happen IS happening now... I have 1 dome not getting any resources for a LONG while and thus colonists are dying because of it. There is no metal coming in to fix the broken moisture vaporator. My save is completely ruined due to this bug
All these things stack up to a very annoying huge problem.
I absolutely hate these type of things happening, cause I love the game, but I always end up ragequitting. 700 hours played, but I still haven't done a proper endgame save due to bugs.
I can probably push my 100% terraform achievement with my current save, but I'd just be hitting fast forward and thus what is the point to stay in this save?
- no Dust Storms, set any depot to requests nothing and let the game balance everything;
- with Dust Storms, set few strategical depots (usually universal ones) to request 6 or 12 resources, never max. One needs to weather the storm until regular supply is restored.
If you have centralized food production a land supply with Transports should keep everyone alive even during a dust storm, or stock up in advance with standard food depots.
I'm pretty sure I'm forgetting something but these are the most generic suggestions I can come with, without to be in your save nor in your mind ^^'
I did change all of my depots to zero requests... put it on fast forward and now literally every dome has no life support so... :) Defo did not help :p The universal depots need a minimum request for materials to keep everything running.
As I mentioned in one of my updates, for example the shuttles only bring 1 fuel over from main storage to a polymer factory, instead of 6, as is their max capacity (no idea why they do this). So the building is constantly disabled asking for resources...
The only fix I see to this entire problem is to keep literally everything centralized and overlapped... As in 6 drone hubs in a circle around one and the same main storage area. As in practically no need for shuttles, unless its for a remote geologist dome. This however alrdy gives me a massive headache thinking about the amount of pre-planning needed at the start of a new map.
However this still wouldn't fix the drones sitting idle, even tho there is work to do.
I am 100% convinced my save is completely bugged. After 700 hours I know how the game works etc, this isn't normal. I just don't understand how nobody else is crying their eyeballs out, I can't be the only one this is happening to...
Hmm, by the way, can you post your specs? Maybe the logs as well?
2) I only had say 300 people but that doesn't seem to be the problem here.
3) Do you know you can make the trucks do autodelivery? I use that to do most of my transport. It's "simpler" than shuttles. Shuttles can take a long time. Shuttles take a lot of fuel.
4) I only use shuttles for emergencies such as out of food or resources.
5) I often use a drone hub with a small or medium size to speed things up. I put a drone hub to move fuel from factory to rocket and reduce the coverage so it only covers those two. Then I use trucks to reload the fuel storage.
6) In theory you should be able to use lots of shuttles but I've never tried more than 6-8 so I don't know whether there is always a bug with large numbers. Computers tend to bog down from too many calculations, not sure whether that's what's going on here.
If anything is bogged down it would be the game engine, cause my pc never dips below fps cap. Its a high budget setup.
I rly do think it could actually be an engine limitation. Cause I have so much production of everything, due to that scrubber exploit. For example I have about 500 fuel production per sol. Still it surprises me that this isn't more of a widespread issue. Google certainly does not deliver me anything on the matter. I guess very few ppl play the way I do or something?
https://steamdb.info/app/464920/charts/
Even fewer play for so long, and then, most who actually do will hit the engine limit on the number of colonists instead.
You could upload the logs, or even the save, so we might have a look at it.
Also I think the low numbers on steam is mainly due to the fact that it was on epic first, and then not much later it was free to take... so why would anyone buy it on steam at that point? That is how I got it, free from epic, and then I bought some DLC on epic cause I liked the game so much.
Maybe because many already bought it long ago?
If you are talking about C:\Users\<user_name>\AppData\Roaming\Surviving Mars ... (btw I cant believe you actually made me google where to find these logs)... I don't see how any of these logs could possibly help you. Ive browsed through them and the only things worth mentioning is my pc specs. that im on a 7800x3d & 4070ti (again, not a pc issue). What DLC's I have loaded And almost no ingame information, other than what settings and map I am using... for some reason A LOT of 'verify auth' lines...
The automated storages are your problem, because they have TERRIBLY gated access times. Those thousand of resources you have sitting in them may as well not exist, because it takes forever to pull the resources back out of them while your logistics system desperately struggles to compensate, which is why you are seeing shuttles delivering one good at a time. Never, EVER use the garbage automated storages. They serve no purpose other than to inflate the numbers on the top bar and be somewhere resources go to die.
Probably before your building outputs were sufficient to cover demand, but as your colony grew you've recent outstripped that and your system needs to dip into your stored resources, which it couldn't do fast enough to keep up, and now you have severe shortage with your logistics system on the verge of collapse.
Whoaw... Going to test this now. Deleting them all and doing default depots instead... Hold for update in 5-10 mins.
edit: ugh it takes so long, cause apparently they need to empty my full automated storages before they can delete them :D
At first sight it seems to clear up my issues tho :o HOW is nobody else having issues with this, since I cant find this on google?