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and maybe some new gameplay mechanics
hm these are just some rough ideas but: new monster could be a fish type thing found in water that chases you when you step in, for traps a switch that can trigger some sort of event(falling block,laser etc) and for levels i'd like to see a fully aquatic level
Yea! Working on an uderwater level set right now. It will definitely include a new monster, probably fish. Planning it to act like a bird with a horizonatl dash.
Yes, but we can still use this thread for minor / rough suggestions.