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Uncrewed

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manuco 27 Dec, 2017 @ 3:09pm
Crash when loading a saved campaign
Hello !

When I try to load a slot from the 4th map from the campaign, the game crashes at the end of the load progress bar. The continue button is not displayed. I can still launch the sandbox or start a new game for this map.

Th game still crashes when loading a new map, then restoring this slot.

What can I do to solve this issue, or help to ?
Last edited by manuco; 27 Dec, 2017 @ 3:13pm
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Showing 1-8 of 8 comments
uncrewedgame  [developer] 28 Dec, 2017 @ 2:07am 
Are you able to load other saves (either for that mission or in general) or is it only that one specific save that causes the crash?
manuco 28 Dec, 2017 @ 2:17am 
I'll check this evening. Is there a way to make some backup of the saves before trying others things ?
Last edited by manuco; 28 Dec, 2017 @ 2:18am
uncrewedgame  [developer] 28 Dec, 2017 @ 2:29am 
All user data (including unit repositories, saves) is located in <Windows Documents>/Uncrewed Game. You can backup that folder if you wish.

Also, when saving in campaign missions you can use one of the other save slots.
manuco 28 Dec, 2017 @ 2:17pm 
After playing a little with saves, I think I've found what crashes the game. I'm able to load others saves, but still unable to load saves that seems "corrupted".

The main difference is that for the corrupted saves, I previously removed some units from the repository, and these units are still ingame. Moreover, I've removed some unused parts of removed units that are still in game too.

Here is the step I think will reproduce the problem:

- create a new game, with a factory (inside a campaign for me)
- create a new unit
- clone a structural part
- modify it (I'm not sure it is mandatory, but it will ensure the original part cannot be used inplace)
- create a unit around this modified part (I tried with wheels, a computer and a battery around a bended stuff, but here again I think the only modified part can constitute the unit to trigger the bug)
- build it with the factory
- save
- enters the repository
- remove the previously created unit
- remove the previously created part
- restart the game (mandatory ?)
- reload the save : it should crash before displaying the continue button

In case of, I've a backup the directory before and after the operation.
uncrewedgame  [developer] 28 Dec, 2017 @ 3:11pm 
Yes, this indeed appears to be an oversight in the save system - that is removing custom modules (i.e. cloned parts) that are still used by units in the save will make the save unusable.

A patch will be issued very soon that will resolve this problem. In the meantime, until the patch is available, please avoid removing unused modules while on a mission.

Thanks for the report!
uncrewedgame  [developer] 29 Dec, 2017 @ 2:19pm 
The game has been patched and the issue should be fixed now. Your old unusable saves should also work now.
TrojanSteel 16 Apr, 2020 @ 6:04pm 
Hi i'm having a similar problem where my first save doesn't work but if i make a second it does.
uncrewedgame  [developer] 18 Apr, 2020 @ 4:24am 
Unfortunately this bug can't be reproduced so far. Does it happen every time you try to save in a campaign mission? Or did it happen just the one time?
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