Uncrewed

Uncrewed

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Eliphaser 26 Aug, 2020 @ 11:03am
Suggestion: Quality of life improvements
After playing some rounds against the AI, I've noticed some problems:
- The AI does not understand the concept of boats and tries to make purely naval units on land, when given control of one of my repositories.
- Units that have a limited firing arc due to the design of the vehicle will not try to face the enemy to be able to shoot.
- Said unit will move out of the way when a friendly unit approaches, and immediately stop facing a choke point with their limited firing arcs.

Because of this, here would be some suggestions to help tone these issues down:
-Being able to tell units which way to face with a move order by holding the right click button (a common feature in strategy games).
-Making the AI check designs if they are naval units, or at least a way for the AI to know and not build them on a land map.
-Have units with limited firing arcs attempt to turn around to face their target if they can't fire.

I know that workarounds could be using aircrafts and amphibious vehicles instead of boats, and designing vehicles so that they don't have limited firing arcs, but that kinda ruin the fun of having such things in the first place. If any of these features are already a thing and I'm just too blind to see them, thanks for warning me about that.
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uncrewedgame  [developer] 27 Aug, 2020 @ 1:14am 
Everything you listed is already implemented in the game, but unfortunately it's always possible to design a unit that will confuse the system and cause undesired behaviour. Certainly more improvements can be made to cover those designs as well. Thank you for your feedback!
Eliphaser 27 Aug, 2020 @ 10:54am 
Alright, thanks for the reply.
I think that part of what confused the AI was a reverse half track design for a tank, which I now noted have horrible performances when it comes to turning, sadly, which also has the other issue of limited firing arcs for the guns.
For the AI spamming boats on the land, though, I don't know. Perhaps it's the AI that is not used to pure naval units instead of amphibious ones?
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