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My concern is with them adding challenge via achievements that may be a substitute, or even a hinderance to adding the kind of gameplay changes that I would like to see - ones adds that add to the strategic depth out of the basic systems.
Perhaps concern is too strong of a word, I'm not saying "Buyer Beware", I'm just trying to impress on the developers my feelings of where I want to see the game go.
I know they aren't trying to make the most hardcore strategy game, but I just think there's so much potential for strategic depth in the basic systems that already exist it would be a shame to see this game go down the route of catering only to the casual or light strategy crowd (they can do that with the easy and medium difficulties). When I see an update released with no strategic depth added I'm starting to fear the worst for my hopes!
I also need to say this because I said to not change anything that would ruin the balance of the game: I would rather see the strategic balance ruined a bit while strategic depth is added than see no strategic depth added at all.
Thanks for your thoughts! Regarding gameplay, there are more changes coming. We are well on the way to changing things up and aren't locking the evolution of the gameplay based upon achievements. Our number one focus is providing a rich, robust experience that all of our users will enjoy and we're going to make sure that gets done the right way! Thanks again for playing Quarantine and letting us know how you feel, it means the world to us!
As for what we are looking to do with Achievements we will be finalizing them for the full 1.0 launch, but in the meantime are looking for player ideas that we can add in the short term.