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- love it! :-) the new movement mechanic is great and the new operative task selection graphic is also a great improvement. the old one was too large and the same size as the confirm screen so both that size were a little much
- the new 'disease is spreading' graphic is great!
- i think the mutation progress graphic is new, not 100% sure, but it's a nice, and fitting, addition
- no new techs :-( (but hoping for a few more next time)
- thought i read there was a new type of operative but didn't see it
- not a big deal and i can live with it but the zoom in camera (mouse wheel) isn't smooth, seems jerky. have an overpowered MSI gaming computer so i don't think it's me.
- during the tutorial, operative picture in lower left on the world map is black and white. should be in color and (luckily) it is in the real game
the zoom in 'stutter' may just be because of the size of the map so again, not a big deal but would be nice if it were more fluid. but, all in all, a great update to a great game. all the changes i've seen so far are for the better and additional content is always welcome! thanks for the great job!
and one question: i think i recall it's random but one of my medics had twice as many "hit points" (those hash marks beneath their picture) as the rest and one scientist only had like 8 or quite fewer than anyone else. so, is this just random as to how many hit points they start with?
Glad to see you are enjoying our game and thank you for your feedback! If you have any suggestions feel free to use our suggestion forum.
Regarding the "hit points", at the moment we are using them as a tradeoff against high movement speed. In general, you will see that operatives with high movement speed will have fewer hit points as compared to operatives of the same class with less movement speed.