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Another idea I had earlier, which goes into the same direction was travel cost for agents: Moving to a directly connected city is free, longer distances cost e.g. 500 or 1000 credits per distance.
thank you for the thoughts that you put into that. These are definitely interesting ideas. We will keep them in mind!
If you take a look at the board game pandemic you can travel 'only' 4 cities at max or throw away important cards to instantly travel longer distances while the diseases can infect upto 3 cites all over the board after each agents turn. Yes, that makes the game difficult but also provides a new layer of strategy to the game.
So, just spitballing here, but make it $5k to move to each adjacent city, but have the cost cap at $25k, at which point you can fly anywhere in the world. Still gives you the mobility, but limits it a bit and gives another money sink for an excessive resource. Odds are it won't be until later in the game where you're really going to need to be moving your agents great ranges anyhow, as the disease will mostly be self contained from not spreading too fast yet.
Thanks for the ideas, keep them up and be sure to give us an updated review if you haven't yet.