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Add in the fact a number of people with low enough skill are actually noobs (played for long, still didn't learn) who hope they can repair their ego by beating newbies. You get environment that is toxic, not balanced and is not good place for newbies to stay at. The best you can get is learning very basics there, then switching to any unrestricted server, where high tiers check each other out and let lowtier do support jobs while they learn, resulting in balanced and relatively sane games.
Also very few play for just for fun, if you try anything new or different you will be blamed at or kicked. At least 95% of the games seem very serious with constant shuffling.
(Another thing is that all the remaining servers use modified rates. Devs themselves said that the reason for not changing those was that it causes problems with hitreg. Now your accuracy will be lower because of this even when you are perfect[Sometimes on some servers even so much that when it otherwise would be 40-50% it will be 20-25% instead]. At games/on servers like these killing lifeforms is almost impossible. And sometimes your bites wont register at all, very rarely though.)
New achievements are only in Matchmaking, yes
these people will remain the same, blaming everyone else and wont step up to commmit to team coordination, team synnergy and team culture and they wont realize it themselves because its a comfortable state of mind to remain in.
just take a look at major feature updates from other big games like WoW as an example with the dungeon queue auotmation and LFR, people become dumber than you could possibly imagine.
Yeah, imagine comparing a MMO where you sit on stormwind/orgrimmar for hours doing nothing but writing if group chat 'LF4M must have heroic version cleared'.... XD
No, sir, That was gate keeping at the max. That problem still exists to this day.
And there's a large difference between area's where certain requirements are met in WoW vs a generic team based asym fps like this is that people might just play for fun
no furry, thats not gatekeeping.
that is providing a perfect example of the biggest names in the business that paved the future of the first competitive mmo game both in terms of mmo pvp, the first ranked speedrunners and first mmo game to have ingame features supporting speedrunning.
an absolute giant completely one of its kind eventually leading itself into its own destruction with no competitors in the gaming industry even coming close to defeating them neither in raiding or pvp.
In general I think NS2 community would be worse if all servers were open to all skill levels. You would have casuals not having fun because they face great players and they leave out of frustation and maybe the game entirely, imagine new players facing sweats?
I've been on beguinner/noob servers that are full and when a smurf shows up and starts ruining the experience for one team the server just dies. Just because one single person, so every server being opened to all skill levels wouldn't be the best either. It would make maybe new players that buyed the game never come again and maybe casuals like me just not playing again because once the great players get Fades,Lerks we are ♥♥♥♥♥♥.
Yes, it is y our problem because I am simply counterin g your post.
And now you bring in PVP into an arguement what was about PVE? XDD
zero substance of constructive information brought to the discussion, whining about ad hominem whilst waving a strawman around in a desperate attempt at deflecting the points ive addressed in the matter of something so huge as both the support for speedruns and the size of the game, name and fame or if not what it meant for the competitive scene.
the american military was right about the sub 83 iq breakpoint restrictions
Let me quote this part for you. The rest is irrelevant.