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Of course the PRO players would start crying, but it's good for beginners. I see online has decreased by 2 times in 3 years.
also you need to realise what players want and what "pro-players" want are very different.
pro-players want predictability; you don't train for thousinds of hours and then be happy that you did everything perfect but something rng made you lose.
norm-players want cool and fun; and both cool and fun are enhanced when positive unpredictables happens, and cool when something really hard is accomplished with flow and ease (many other theorise but honestly these are the once which seemed the most detailed in how-to).
so the goals of the two are almost complete opposites, and every game which has a really healthy solo-team-player experience and a really healthy pvp scene has so by splitting the two completely and having very different ways to optimize the two play styles ^^
also esport is to make money, competition, test skills, etc. in general; (will have very few active players in any other aspect of the game bc of the effect of this focus)
the other is to created great experiences ^^ (will have tons of players, but not a good competitive tournament scene; as we see with mmo's that no matter how hard they tried cannot establish a serious or large scale esport enviroment, and man have they tried).
the two needs very different approaches.
skills always matter question is how much it should weigh, should you be able to do 1v100 and win or 1v10 or 1v2? where is the line you want skill to stop at and how much value should each mmr point, for lack of better word, give you? ^^
and if you are worse than others do you never get to get any success? why would anyone but the very top then keep playing (poke) :P
in sc2 its about apm effeciency and speed, in cs its about twitch reactions and precision speed, in mmo's it's about gear setup and skill rotations, in tww3 it's all about army builts and knowledge etc.
it's all about what skillset you want valued and how much value you want people to gain from it.
in ryl2 endgear made you a oneshotting immortal, boring and dumb imho;
just to point at an extreme case of "gear weigh vastly higher than everything else).
Nothing more to say