Tropico 6

Tropico 6

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City Builder 30 Mar, 2019 @ 4:08pm
Do you get a refund if...
Let's say that you have 3000 planks in your furniture factory. If you demolish the factory do you get those 3000 planks back? If not, how do you empty the factory of planks before demolishing it?

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Kunovega 30 Mar, 2019 @ 6:53pm 
You get nothing back, use it or lose it
City Builder 30 Mar, 2019 @ 7:01pm 
Okay, suggestion to developers... Don't demolish until building is emptied of it's resources! OR you could, I don't know... Add an option that tells the game not to bring any more to the factory, so that when it's empty you can demolish it without loosing your resources already in the building, which I don't know... Seems to be the way that it actually should be already at release. Just thinking out loud Mr & Mrs Developers.

Thanks for the reply
Last edited by City Builder; 30 Mar, 2019 @ 7:03pm
Earofcorn001 1 Apr, 2020 @ 3:38pm 
Originally posted by City Builder:
Okay, suggestion to developers... Don't demolish until building is emptied of it's resources! OR you could, I don't know... Add an option that tells the game not to bring any more to the factory, so that when it's empty you can demolish it without loosing your resources already in the building, which I don't know... Seems to be the way that it actually should be already at release. Just thinking out loud Mr & Mrs Developers.

Thanks for the reply

Hey, I had the same question and I'd like to bump this post to double-check if anyone has any ideas how to reduce lost resources from demolishing buildings... Also, if you destroy teamster buildings, I think the teamsters carrying resources also lose their loads... Is that right? Can anyone help me understand this better/ think of ideas to rearrange buildings without so much loss?
Kunovega 1 Apr, 2020 @ 3:41pm 
Originally posted by Earofcorn001:
Originally posted by City Builder:
Okay, suggestion to developers... Don't demolish until building is emptied of it's resources! OR you could, I don't know... Add an option that tells the game not to bring any more to the factory, so that when it's empty you can demolish it without loosing your resources already in the building, which I don't know... Seems to be the way that it actually should be already at release. Just thinking out loud Mr & Mrs Developers.

Thanks for the reply

Hey, I had the same question and I'd like to bump this post to double-check if anyone has any ideas how to reduce lost resources from demolishing buildings... Also, if you destroy teamster buildings, I think the teamsters carrying resources also lose their loads... Is that right? Can anyone help me understand this better/ think of ideas to rearrange buildings without so much loss?

Plan better, there's almost no reason to ever need to rearrange buildings if you just put some real thought into their original placement
City Builder 1 Apr, 2020 @ 6:28pm 
Originally posted by Kunovega:

Plan better, there's almost no reason to ever need to rearrange buildings if you just put some real thought into their original placement

"Almost" being the key word which means they should offer the ability to remove original placement to place elsewhere.
Last edited by City Builder; 1 Apr, 2020 @ 6:28pm
Earofcorn001 1 Apr, 2020 @ 7:11pm 
Originally posted by City Builder:
Originally posted by Kunovega:

Plan better, there's almost no reason to ever need to rearrange buildings if you just put some real thought into their original placement

"Almost" being the key word which means they should offer the ability to remove original placement to place elsewhere.


Originally posted by Kunovega:
Originally posted by Earofcorn001:

Hey, I had the same question and I'd like to bump this post to double-check if anyone has any ideas how to reduce lost resources from demolishing buildings... Also, if you destroy teamster buildings, I think the teamsters carrying resources also lose their loads... Is that right? Can anyone help me understand this better/ think of ideas to rearrange buildings without so much loss?

Plan better, there's almost no reason to ever need to rearrange buildings if you just put some real thought into their original placement

I think the game supports playstyles of changing industries and buildings actually. Putting lots of plantations on mono culture and ranches on humane exploit is a great way to utilize the value of the land until it's used up, then it makes sense to move food production elsewhere and industrialize, tourist-up, or redevelop the depleted land areas with more advanced buildings.

That's the way I play. I move my economy from agricultural, to industrial, to business and tourist businesses. Then, I build more sustainable ranches and plantations in permanent periphery locations that feed into the highly developed city center, which no longer has raw resources to exploit.

What is frustrating is the developers obviously recognized the importance of being able to move some of the more expensive buildings with relocation options, but neglected to give options for everything. So what I'm left doing is constantly micromanaging and monitoring buildings I plan for demolition until they're at low enough resources to justify removal. Like the OP I just want an option to empty buildings and designate them for deconstruction. Or, a way to move them. Seems very straight forward and obvious to me that this should be included.

Anyways, I'm still interested if anyone has ideas besides just criticizing my and the OP's questions. I don't care if you think it's a stupid question, I'm searching for a solution and you can keep your other comments to yourself. "Plan better" commentators might as well be playing the game instead of on the forums. No reason to talk about the game is it's already perfect and you understand everything.
Last edited by Earofcorn001; 1 Apr, 2020 @ 7:21pm
Satsuki's Bidet 1 Apr, 2020 @ 7:45pm 
best you can do is fire everyone, close the slots then wait for teamsters to move the planks to processing, warehouses or docks.
Last edited by Satsuki's Bidet; 1 Apr, 2020 @ 7:46pm
Twelvefield 1 Apr, 2020 @ 11:41pm 
Originally posted by The Duke:
best you can do is fire everyone, close the slots then wait for teamsters to move the planks to processing, warehouses or docks.

That's what I do. There is no option to close a building, unfortunately, so firing has to be the next best thing.
Phsymon 27 Oct, 2020 @ 11:18am 
Originally posted by Kunovega:

Plan better, there's almost no reason to ever need to rearrange buildings if you just put some real thought into their original placement

Yeah, it's almost that in real life all the stuff you have in storage goes "poof" when you don't need the area anymore. What a great statement...
Hannah Montana 27 Oct, 2020 @ 4:43pm 
The funny thing is that the feature to disable shipments to a building is included in previous versions of Tropico.

Kalypso keeps saying that Tropico 6 is being developed by a different studio/company from the previous Tropico games. They say it like an excuse. Tropico 6 looks amateurish compared to the previous games in terms of gameplay mechanics and bugs/glitches.
MouseSpawn 28 Apr @ 11:04pm 
"That's what I do. There is no option to close a building, unfortunately, so firing has to be the next best thing."
That is also the logical option, as the goods need to be transported out, and after you can demolish. Really se no problem with that.
Oddible 29 Apr @ 9:17pm 
Sorry I'm not following this thread at all. When would you ever need to demolish a building? Why not just move the building? Or build more :)

I can't imagine a time I'd ever need LESS teamsters but if you REALLY need to, watch each worker, when they're doing leisure activities, fire them then rt-click to block their work slow so they don't get rehired - do it for everyone, voila, pointlessly delete the building.
Mason 30 Apr @ 5:25am 
Originally posted by Oddible:
Sorry I'm not following this thread at all. When would you ever need to demolish a building? Why not just move the building? Or build more :)

I can't imagine a time I'd ever need LESS teamsters but if you REALLY need to, watch each worker, when they're doing leisure activities, fire them then rt-click to block their work slow so they don't get rehired - do it for everyone, voila, pointlessly delete the building.

It's a five year old thread. Move-building probably didn't exist at the time.
I believe you're correct if I was able to move it I wouldn't have had the question I asked
Freeky  [developer] 6 May @ 6:46am 
This should be solved and there is no need to necro this thread.

Cheers and closed
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