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1) Absent DLC you should try fashion companies. This answer changes dramatically if you can make reclaimers. The only real loser is cars.
2) Max them out. Anything at the "Bottom" of the production chain should be maxed. You should only think about lowering budget on a building which is idle because it doesn't have raw materials.
3) Canned goods are also distributed to your population via grocery stores and supermarkets, which makes them happier. Ditto for all processed goods including ♥♥♥♥ which makes no sense like boats and cars.
And yes, offices are good. Make sure you investigate the other work modes for them, each one in the same work mode reduces the efficacy of the rest.
4) Strictly speaking, you don't want your raw materials to be low in your factories, the solution for raw materials going to the dock instead of to factories is to build more factories.
As an aside, weapons and boats are good because they destroy law value goods like steel and aluminium and create high value goods in their place. The issue is that steel sucks up a gigantic amount of manpower. I recommend fashion companies because they have a short production chain, fish farm > Crocodiles > Fashion company.
If you're having trouble with folks not showing up to work - fix your transportation or your districts. Concentrating all your industry in one spot and your residential in another and ensuring you have a Metro or Bus running between them can make people super happy and ensure they show up on time.
I have every residence connected to the metro network. I have lots of stadiums and every type of entertainment. Mind you I'm not a bad player but sometimes I see massive clogging, such as factories full of raw and almost no export for years. There should be an "encouraging" to let factory workers to live close there: I have an apartment, tenement and even capsule clusterduck for emergencies yet they take too long breaks! is job quality something to do with it?
There aren't any for factories, you need to free up their time doing other things to get them back in the factory - so reducing their religion, entertainment, food time and the time it takes to travel to those things.
Hmph, do you know the workers' algorithm? I set an enterrainment building on max budget but he chooses a SIMILAR but LESS servicey building that takes an hour to drive to! Even when the other is empty! (Sorry for vagueness because I cant remember which building)