Tropico 6

Tropico 6

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What DLC do you deem necessary?
Which DLC's do you believe adds a lot or necessary stuff and why? In terms of buildings and edicts etc?

For some reason I can't find anywhere through google what any of the DLC edicts do, only vanilla edicts :( I'm not going to buy any dlc on the vague descriptions in the store.

Thanks for any info

PS: I alrdy have Lama of Wallstreet
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Kiaren 10 May @ 8:23pm 
Llama is a nice one.

Tropican Shores is basically an expansion pack. It is super fun, with buildings you will use all the time. Get this one first.

Festival, Frontiers, and Carribean Skies are considered solid additions with useful buildings/mechanics, and fun campaigns. I really like Carribean Skies.

The rest are the same as Llama: OK, with some added buildings you might use or might not. Spitter helps with Tourism, Return to Nature adds some tree based econ buildings, Going Viral lets you monetize medical care.

Edict wise, Going Viral has the best edicts, like sending a portion of industry to Swiss funds. Really, it has the only edicts I would ever use. The rest of the DLC edicts are usually boring... except for Lobbyistico. But...


AVOID Lobbyistico
It is the only DLC that makes the games worse! It is a neat idea: If you spend or receive Swiss funds you build "corruption", which results in powerful edicts, increased crime, lowered happiness, ... and losing a portion of ALL exports until the corruption is cleared (by spending Knowledge points).

This means using the "Building Permits" edict is a one-click method to losing the game.

It even has edicts that would be nice to use, like automatically winning any election or raising faction standing. But losing half your exports to corruption is too devastating. And the constant research drain to fight corruption is annoying.
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