Tropico 6

Tropico 6

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Biggdrassil (Return to Nature) discussion in general, and I need logging tips
This DLC is...something. Not bad. But pricey.

Not too shabby, not too bad, though a bit fantasy level stuff now but... not bad.

Please correct me if I am wrong, and can all of you help me out how to utilize their buildings best?

Intro:

OMG I'M COVERED IN BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

ahem...

Beekeepers: These buggers make sugar farms almost obsolete except for EFF boosters for other farm chains around them, hell they add more. A barren land with no fertility can be an eden with sugar and bee farms. Nice. Makes me want to spam Rum/honey chains forever because I love Rum, Honey and Cigar IRL

Books: Are they...any...good? Like, I don't know.

Charcoal: Bruh why no thanks, I mean this should be in vanilla but no way in hell can one operate modern steel industry with it. Or power plants, its not even efficient IRL, CHARCOAL ON LIMITED ISLAND WOOD? Bruh, anyway

Mini food/fun/religion buildings with radii: Any good? I tried the mission with lots of chapels and shrines only yet religion happiness was very low?

Do other apartments and fun venues and stuff make the vanilla ones obsolete? Has anyone crunched numbers?
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Showing 1-4 of 4 comments
AranwenL 15 May @ 12:04pm 
Eco housing:
if you build a large number of tree houses they can be pretty good but the space they take up vs actual bonus isn't that good and if don't have the tree giving bonuses to housing then you might as well build either the capsule apartments or vanilla buildings. the Eco apartments are actually decent but are too large for what they give and the housing provided, so about the same as vanilla. if the tree house was able to grow either with era or monument growth they would have been a lot better. instead of the Eco tent i would rather build a capsule hotel, easier to boost efficiency/quality and holds significantly more for the same size.

bees:
f ya, bees. get more. best I've been able to stack was 6 per herbalist but that's still a nice amount of sugar.

books:
nope, need them for some quests and to give a slight boost to education but how good they are, are dependent on how easy you can get the resource for them. if you're willing to take a loss on them for faster education then go for it.

charcoal:
i feel like there was a mission in which you didn't have access to mining resources in which this would have been nice but that's only if you don't have reclaimers.

radi bonus:
the bonus to housing/jobs and diplomacy was nice but for industry / agriculture was kinda meh. need to mess with it more but its hard to pick production over housing. :( sadly the bonus didn't work on the capsule housing or that would have been amazing.

Eco school:
yes, specifically for filling the synth tower under Eco mode. I've been trying to find a way to make more people join the Eco faction and this is perfect, just shut off immigration so you can get more natives filling the slots instead of wasting pop limit.
GIGACHAD 15 May @ 9:40pm 
Originally posted by AranwenL:
Eco housing:
if you build a large number of tree houses they can be pretty good but the space they take up vs actual bonus isn't that good and if don't have the tree giving bonuses to housing then you might as well build either the capsule apartments or vanilla buildings. the Eco apartments are actually decent but are too large for what they give and the housing provided, so about the same as vanilla. if the tree house was able to grow either with era or monument growth they would have been a lot better. instead of the Eco tent i would rather build a capsule hotel, easier to boost efficiency/quality and holds significantly more for the same size.

bees:
f ya, bees. get more. best I've been able to stack was 6 per herbalist but that's still a nice amount of sugar.

books:
nope, need them for some quests and to give a slight boost to education but how good they are, are dependent on how easy you can get the resource for them. if you're willing to take a loss on them for faster education then go for it.

charcoal:
i feel like there was a mission in which you didn't have access to mining resources in which this would have been nice but that's only if you don't have reclaimers.

radi bonus:
the bonus to housing/jobs and diplomacy was nice but for industry / agriculture was kinda meh. need to mess with it more but its hard to pick production over housing. :( sadly the bonus didn't work on the capsule housing or that would have been amazing.

Eco school:
yes, specifically for filling the synth tower under Eco mode. I've been trying to find a way to make more people join the Eco faction and this is perfect, just shut off immigration so you can get more natives filling the slots instead of wasting pop limit.
Thanks for tips, just as i thought. Fyi, flaws of nature mode of school in polluted mining district also is nice
Mason 16 May @ 1:10pm 
Eco housing is great. You can make them provide entertainment with Bigdrassil, which means you can eliminate an entire class of citizen behaviour by not having any actual entertainment buildings.
GIGACHAD 16 May @ 3:08pm 
yes thanks for all, I'm going for fun pattern here too, and a stadium or two later I'm all set for fun factor!
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