Tropico 6

Tropico 6

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Rail system is needed
Would like to see trains added to this game, you could hop from one island to another hauling resources, people going to/from work, tourist sight seeing, etc.
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Showing 1-13 of 13 comments
I would like to see transportation expanded in general in Tropico 7. A rail system would be cool, as many islands in the Caribbean and Pacific had a freight rail system in the colonial era. I would say that the tradeoff should be that trains transport a large quantity of resources across a single island very fast without having to worry about traffic, but islands cannot be connected by rail.

I would also like to see more road types including dirt roads, 2 lane roads and 4 lane highways. I would like a proper bus or streetcar system where you can make actual routes instead of each route being a point to point line.
a rail system would be great.
good idea :tropicoflag:
joeball123 25 May @ 12:49pm 
What would differentiate this from domestic air freight using the cargo airport from Caribbean Skies?

Also, given how Teamsters' Offices behave when any particular office can reach both ends of a domestic air freight route, I am doubtful that intra-island rail freight would actually prove beneficial - when last I checked, teamsters were more than willing to truck goods from the destination airport or the export terminal back to the originating airport if that was a possible route.
Freeky  [developer] 26 May @ 12:50am 
Cool idea and sounds like a Railway Empire crossover.
Currently, this is not planned, but we have forwarded it as a suggestion to the team :choo:

Cheers
Originally posted by joeball123:
What would differentiate this from domestic air freight using the cargo airport from Caribbean Skies?

They could serve as an in-between option of buses vs metro for another; rail systems predated airplanes and you can still take a tour on the old rail lines in St. Kitts that were used to transport sugar cane. The railway system in Cuba was also originally constructed by the sugar barons.

Originally posted by joeball123:
Also, given how Teamsters' Offices behave when any particular office can reach both ends of a domestic air freight route, I am doubtful that intra-island rail freight would actually prove beneficial - when last I checked, teamsters were more than willing to truck goods from the destination airport or the export terminal back to the originating airport if that was a possible route.

Personally I think intra-island rail freight would be faster than the teamsters on the boats, and air freight isn't an option in the colonial era. Plus, if there was a domestic transportation option it would make getting Tropicans between islands easier.
Originally posted by Freeky:
Cool idea and sounds like a Railway Empire crossover.
Currently, this is not planned, but we have forwarded it as a suggestion to the team :choo:

Cheers

It would be cool to at least have 4 lane roads in Tropico 7, as they were depicted in in-engine promotional material as far back as Tropico 3 but was never in a release version of Tropico.
Originally posted by maniactual:
Personally I think intra-island rail freight would be faster than the teamsters on the boats, and air freight isn't an option in the colonial era. Plus, if there was a domestic transportation option it would make getting Tropicans between islands easier.
Why are you sending intra-island freight by water?

If you meant inter-island freight, I would note that you are currently not allowed to build bridges between islands in the Colonial Era, and that boats are not actually slow compared to other vehicles in the game.

As far as rail being a public transit option goes, I doubt it'd be particularly worthwhile - especially in the Colonial Era, when almost everything is fairly low-density and thus ill-suited for a presumably-expensive high-capacity transit service. Furthermore, between all existing vehicles having very similar speeds within the game and the likelihood that surface rail would be implemented as a point-to-point shuttle service similar to existing buses or teleferic stations, I doubt that an inter-island passenger rail service would actually be any faster than existing options.


Originally posted by maniactual:
They could serve as an in-between option of buses vs metro for another
The practical use-case for such an intermediate transit service would be...? Buses do not appear to have any significant limitations on their passenger capacity and usually don't occupy enough space on the roads to be a traffic concern within the game while Metro as implemented is functionally a teleporter network and the cost of an individual metro station is generally insignificant. Even if surface rail was significantly faster than buses are, I very much doubt that it'd be worth the space cost outside of very niche scenarios.
Originally posted by Freeky:
Cool idea and sounds like a Railway Empire crossover.
Currently, this is not planned, but we have forwarded it as a suggestion to the team :choo:

Cheers
we already have a train its the coche de autobuses.

just make the coche de autobuses automatically place stops between my two points.
I would like to see transportation updated as well. Trains would be very cool to see as well as private transportation like taxis and cabs.

I have been to Cuba, and these methods of transportation are cool to look at and even more fun to experience yourself!

Also, can we PLEASE finally get the option to customize Tropico's flag? It would mean the world to so many people who would like to take the role-playing experience further by customizing their own nation's banner.
I have wanted trains in Tropico ever since I played the original and realized that the same studio that made Tropico also made Railroad Tycoon 2&3
Originally posted by joeball123:
Why are you sending intra-island freight by water?

If you meant inter-island freight, I would note that you are currently not allowed to build bridges between islands in the Colonial Era, and that boats are not actually slow compared to other vehicles in the game.

No, I meant what I said. Before the Caribbean Skies DLC came out, one of the randomly generated maps I played with was one massive mountain with very few places to place roads and sparse resources.

During the Colonial Era I had a combination of ports and landings to get resources where I needed them to be. When the tunnels became available the traffic snarls were annoying so it was faster to move things via boat.

Niche scenarios are my go-to when I finish all the mission maps.
Originally posted by maniactual:
No, I meant what I said. Before the Caribbean Skies DLC came out, one of the randomly generated maps I played with was one massive mountain with very few places to place roads and sparse resources.

During the Colonial Era I had a combination of ports and landings to get resources where I needed them to be. When the tunnels became available the traffic snarls were annoying so it was faster to move things via boat.
Railways would reasonably be at least as terrain-restricted as roads are, I don't see any particular reason for the game to permit the construction of rail tunnels before road tunnels, and if you have Caribbean Skies you'll have access to cargo airports by the time you have tunnels.
Originally posted by Freeky:
Cool idea and sounds like a Railway Empire crossover.
Currently, this is not planned, but we have forwarded it as a suggestion to the team :choo:

Cheers

Cool :) Cheers
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