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And the game should also remember the last settings that you used so that I can quickly regenerate a new map based on the same difficulty.
If you copy the Share Code and paste it into the RMG next time you want to generate a new map - your size, amount of resources and such are saved.
You would then only need to change the Seed itself - to generate a new layout using the same settings. I found this out myself after many frustrating tries to get a map that looked somewhat good to use. There should really just be an option in the Menu to generate a new map with same setting, while you are on the newly generated map. Instead of having to go through the steps again via the main menu.
You still need to adjust the starting money and those on the right side of the settings.
And yes, I do agree with having an option for the Ruins spawn. Do they contribute with something to the game, such as beaty or tourist attraction?
Almost Pristine: Basic settings
Theme Park Exploits: Preferred by relaxation, thrill-seeking, and child tourists. The base fee is increased by 100%. Increase base service quality by 20. Adds 2 job positions
Archaeological Digging Site: Not preferred by any tourists. Base fee is increased by 300% and visitors must be filthy-rich. Base wage in increased by $3. Workers requires college education. Visitor slots decreased to 3 per employed worker. This building generates knowledge points.
Unofficial Scavenging Site: Building has no visitor slots. Base wage is increased by 200%. This building decreases crime safety nearby by 30. This building generates money for your Swiss Bank Account.
Thanks. I had not unlocked them at the time, I see now that you need to "reconstruct" them.
So they do actually contribute, and there are not too many of them on the map, so it is possible to work around them.
Would be nice with an option to demolish them though, ruin the ruins.