Tropico 6

Tropico 6

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In Depth Modding Tools
I think this idea could probably gather a lot of interest. so what am i proposing?

A more In Depth Modding Tool for Tropico 6.

For Example, A mission maker, you would be able to select a pre-made Island (or make/import a custom Island) from there you would be able to set certain rules for the Mission before entering onto the Island, you can terraform the Island, move buildings around, etc..
Basically, it would be like the Mission Editor in Tropico 4. However, you could have a preset Presidente for the Mission and you could import custom Portraits for certain characters to tell your story, how this would work is that there would be a Folder that you drop an Image into, Then you select it in game, if its too large you can resize it so it fits.

A few other things there could be added is a Custom Model editor, you choose the size of a lot, you then would be able to insert certain Shapes, you can curve them, change their height and width, from there you can begin adding detail, painting certain parts, adding Balconies, windows, doors and other things. to make the Building work, of course you would need a Door for the Workers to be able to enter it. You can name the Building, give the Workers a name (what i mean by this, is for buildings such as the Hospital, The Workers at the Hospital are called Doctors)

These Buildings can also be given different purposes, if you want the Building to be a Military one, then you could make it one.

The Model Editor however wouldn't just be limited to buildings, you could make Decorations, People, cars, planes etc..

There could also be a Faction Editor, The Player would be able to create their own Factions, they can have Factions be a number of things, Lets say you wanted to make a more in depth Political aspect within your Game, you could redo the Factions and add new ones, Factions would also be able to be given Political alignments, for example, Factions like the Militarists wouldn't really have a Base Political Alignment, they would be Neutral, however if people from a certain Alignment get into powerful spots or theres a large influx of them, the faction could shift to a Certain Alignment.

This means that your Political surroundings are changing and you can either bend to a certain side or you can do the opposite. Factions can be given a Unique Speaker, Unique Tasks and events and you could give them a Custom Emblem which you could import into the game.

Not to Mention the same could be done with adding new Nations to trade and interact with.

It Gives people more things to be able to make and share, not to mention, if there are certain things that people want in the game, but its either hard to add or you don't want to add it, this allows for somebody to create it so the people who wanted it can play with it.

(p.s, with the Model Maker, yes, there is going to be that one guy who makes a Penis Skyscraper, its bound to happen.)