Tropico 6

Tropico 6

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Qol Suggestions
Hello Everyone
i Simply wanted to share some suggestion to improve Quality of Life on this amazing Game -

Suggested Changes

- Trade Route
Instead of making a trade route quantity Based making it Time based would result in less frequent spam clicking and avoid micro looking at it every 2 minutes sure can be fun at first but at 120h of game it's gotten borind and repetitive.
tiem frame could change into 1y 2y 5y then it's automatically completed

- Road changes
Add possibility to add highway/underground roads or make to possible to make roads with a single possible moving direction will add endless possibilites to create better looking cities, Instead of the current rules (differentiate locations never make 4 way intersection etc etc)

- Bus
Change the bus from single stop into an area of effect building that automatically move passangers Or possibility to add multiple stops in case first option is too complicated.
At the moment is not a bad solution to traffic but it's kinda painful to set up a decent transporation and most of the time is not performing well.

- Possibility to increase wages of building / total wages
This could be interesting for example certain jobs even at max budged cannot allow a well off condition exaple (mall) this is kinda upsetting on late games scenarios because there is no way (not that i am aware off) to improve their conditions (even social security user have higher pay grade than that... LOL)

- Drone Taxi
They could use an upgrade to base range/ base numbers of drone since most the time is too small to cover modern times clumped maps also increasing it's fee (it's way too cheap)

- Drone Towers
Same with bus they are 100000% efficient but they are total pain to set up so giving them an area of effect would be much better and serve pretty much the same purpose (maybe give the building different work mode with increase upkeep) 1 mode could be the actual one and second mode would be an area of effect where the drone automatically detects what it need to fetch or deliver so we could have 2 tower 1 to fetch and 1 to deliver in the are of effect.

- Teamsters
Adding the possibility to add an area of effect so teamsters wont go service a building on the other side of the island instead of the ones who are closer to it.
Emergency measure is good but wasting 1 teamster forewer for 1 industry will lead to WAY too many teamster situation



Possible Mechanics suggestion

-RailRoads
I think railroads would be absolutely groundbreaking in this game by giving a mean of mass transportation and goods transportation This could reduce the number of teamsters drastically by introducing a new mechanic of planning ahead your railroads
1 type for human trasportation
1 type for good transportation





Thanks for reading If anyone has a suggestion please feel free to add to the preset.
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Showing 1-1 of 1 comments
Parsalian 11 Dec, 2021 @ 11:43pm 
I would love to see a simple building option that allows you to raise a road up a level. Doesn't need to be city skylines complex.
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Showing 1-1 of 1 comments
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