Tropico 6

Tropico 6

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striker101 14 Apr, 2021 @ 9:49pm
just a few ideas regarding schools and police stations.
so i have a few ideas, the first one is about the high school, and college. 1. we need to to see the base graduation rate for these buildings as part of the UI. for reference the base graduation time for the High school is 4 years, and the college is 6 years. we need to see that detail as part of the school UI. second we need to see what the updated graduation time is after factoring in any and all multipliers edicts and so on. in other words when i click on a school i need to see 2 lines 1. the base graduation time, and 2 the current graduation time. and secondly lets talk about students. students spend 50 days at a time "studying" (that is to say that one day is one tick on the in game calendar, and that when you see a students portrait light up in the school UI just know that they will spend the next 50 ticks studying) what we need to see in the Tropican info panel is the following Student(High school) for the next X days. this will at least give us a sense of who is getting close to graduating and who needs more work.

next lets talk about the police station and the "live and let live" workmode. at an efficiency of 100% the police station produces 45 crime safety in the stated workmode the delta change is -20 to the crime safety that is to say that the police station still produces a positive crime safety the final crime safety after applying the negative delta of -20 is still+25 and because a tropican can get effected by crime safety twice once while at home and another while at work it means that even in this mode any tropican working or sleeping in range of a station in this mode will get a net gain of +50 +25 from working and +25 from sleeping. to their crime safety. this gets worse if you max the budget, at max budget the station emits 56 crime safety and in the second workmode the -20 change to crime safety still means that overall you have a station that still emits a positive +36 crime safety. if i am trying to create an Australian Style city then i need a few things. imports of a lot of criminals and crime hotspots. in such a scenario i WANT my people living in critical (or no ) crime safety, that combined with unemployment helps to create crime. having a police station which in the mode described above still emit positive crime safety defeats my purpose.the solution then is for workmode 2 Live and Let Live update the Negative Delta from -20 to -60 that way in this workmode even at max budget the crime safety will be just around 5 or so , again i WANT people living in high crime, and this is the fastest way to do that.

i hope my ideas helped with the game going forward.
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mfmorganist 15 Mar, 2022 @ 1:25pm 
Old thread, but I approve.

Especially schools are a big problem. In former game versions, schools were way to effective (I remember, you'll need to reduce the workforce once the school was built, or else the whole island population were high school graduates in no time.)

But now, schools seems to be bugged. Even in 50 in-game-years time, the high schools will graduate perhaps 8-10 tropicans. (Colleges perhaps 3-4) This even maximum funded, all edicts possible to boost, full of teachers, students etc.

This is a problem, because the late game requires a lot of high school and college graduates. Hiring from abroad, rescuing with the pirate cove and setting immigration on "skilled" workmode is not quite satisfactory, because why have a school system then?

So I approve the idea for UI and reference 👍

I might add, do it like the prison: even when the employee/teacher go for another workplace, don't kick the students out. This is an annoying delay for total graduation.
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