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Do not anticipate what the tutorial wants you to do. Do only what the tutorial tells you, when the tutorial tells you to do it. See also this post.
https://steamhost.cn/steamcommunity_com/app/494840/discussions/0/4068391194360891526/
"Hudson! This little girl survived longer than that with no weapons and no tutorials."
https://c.tenor.com/Bgjf3NYl6-IAAAAC/aliens-newt.gif
I just installed the game last week and had zero performance issue. However, then started playing around with mods and performance issues started.
From what I can determine from reading a post in Uboat Expanded Mod and a radio mod, this Uboat game does not really support changing mods in middle of a save game.
So if you want to add OR remove any mods to an existing save game, this is when problems start.
You can see the problems in the logfile (I was personally getting a bunch of null pointer exceptions).
So I fixed my game to make performance good again by doing the following:
1. Delete all mods via workshop
2. Delete all cache files (same location as log file)
3. With Steam, verify integrity of files
4. Re-install mods, ONLY the mods you know want.
Performance is good for me now.
Do NOT add/delete any mods on to an existing save game. Mods need to be added/deleted and then a whole new save game started.
Tutorials are very much hard coded and any mod that interacts with the same data that the tutorials rely on is likely to break or hinder their functionality
You should really play the game as intended, after all this is EA and you should test / report bugs etc. that includes the tutorials - if you mod it and break the game, then the devs won't know if it's the mod that breaks it or if it's the game.
If you use mods, then you should already be familiar on how the game plays and don't need the tutorials.
No issue at all using tutorials, and good to know this issue occurred without the use of mods.
thank you for the information
with which tut and in which position do you have the problem? Can you post a screenshot.
Cheers Ruby