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Perhaps you can try to use status effects (like sleep and paralysis) and/or isolate the enemies by throwing them apart so they can't magichange with one another. Or kill the humanoid/monster unit in question outright before they can get an action. Of course, those may not always be an option or worth the effort, so plan accordingly.
To add to what I've covered in your other topic, quotting HolyLancer9 from a similar topic ("Magichange stats question" by VulcanShock45):